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DIS #23

Cytoplast Manipulator

Creature — Human Wizard Mutant
Cytoplast Manipulator
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Cytoplast Manipulator

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1counterfrom this creature onto it.) , : Gain control of target creature with a +1/+1counteron it for as long as this creature remains on the battlefield.

Card Information

Color: U
Identifies: U
Cost:
CMC: 4
Types: Creature
Subtypes: Human Wizard Mutant
P/T: 0 / 0
Rarity: rare
Languages:
Layout: normal
Rank:
#13,989
Saltiness:
0.41 / 4.0

Official Rulings

2006-05-01
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
2006-05-01
The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.