Helper
ACR #3

Distract the Guards

Sorcery
Distract the Guards
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Distract the Guards

Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Create three 1/1 white Human Rogue creature tokens.

Card Information

Color: W
Identifies: W
Cost:
CMC: 3
Types: Sorcery
Rarity: uncommon
Languages:
Layout: normal
Rank:
#14,026
Saltiness:
0.33 / 4.0

Official Rulings

2024-07-05
Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.