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KLD #181

Engineered Might

Sorcery
Engineered Might
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Engineered Might

Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.

Card Information

Color: G W
Identifies: G W
Cost:
CMC: 5
Types: Sorcery
Rarity: uncommon
Languages:
Layout: normal
Rank:
#25,060
Saltiness:
0.22 / 4.0

Official Rulings

2016-09-20
The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance.

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