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CN2 #30

Expropriate

Sorcery
Expropriate
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Expropriate

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Card Information

Color: U
Identifies: U
Cost:
CMC: 9
Types: Sorcery
Rarity: mythic
Languages:
Layout: normal
Rank:
#2,463
Saltiness:
2.45 / 4.0

Official Rulings

2016-08-23
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
2016-08-23
If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
2016-08-23
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2016-08-23
Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
2016-08-23
The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
2016-08-23
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
2016-08-23
You must vote for one of the available options. You can't abstain.
2024-09-20
Each player must vote for one of the available options. They can't abstain.
2024-09-20
No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
2024-09-20
Votes are cast in turn order, and each player will know the votes of players who voted beforehand.