Helper
INR #464

Geier Reach Bandit // Vildin-Pack Alpha

Creature — Werewolf
Vildin-Pack Alpha
Foil Avail.
My Collection
You own 0 copies
NON-FOIL
0
FOIL
0

Vildin-Pack Alpha

Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Card Information

Color: R
Identifies: R
Cost:
CMC: 3
Types: Creature
Subtypes: Werewolf
P/T: 4 / 3
Rarity: uncommon
Languages:
Layout: transform
Rank:
#10,393
Saltiness:
0.35 / 4.0

Official Rulings

2016-04-08
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
2016-04-08
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
2025-01-24
If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
2025-01-24
If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.