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PIP #77

Gunner Conscript

Creature — Human Mercenary
Gunner Conscript
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Gunner Conscript

Trample This creature gets +1/+1 for each Aura and Equipment attached to it. When this creature dies, if it was enchanted, create a Junk token. When this creature dies, if it was equipped, create a Junk token.

Card Information

Color: G
Identifies: G
Cost:
CMC: 2
Types: Creature
Subtypes: Human Mercenary
P/T: 2 / 2
Rarity: uncommon
Languages:
Layout: normal
Rank:
#12,555
Saltiness:
0.5 / 4.0

Official Rulings

2024-03-08
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Gunner Conscript may become lethal if an Aura or Equipment attached to it leaves the battlefield or becomes unattached from Gunner Conscript during that turn.
2024-03-08
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.
2024-03-08
You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
2024-03-08
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

Usage Stats Deck Integration

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Legalities