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SOI #209

Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Creature — Human Werewolf
Hermit of the Natterknolls
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Hermit of the Natterknolls

Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Card Information

Color: G
Identifies: G
Cost:
CMC: 3
Types: Creature
Subtypes: Human Werewolf
P/T: 2 / 3
Rarity: uncommon
Languages:
Layout: transform
Rank:
#11,664
Saltiness:
0.21 / 4.0

Official Rulings

2016-04-08
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
2016-04-08
The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
2016-04-08
The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
2016-04-08
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
2016-04-08
You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
2016-04-08
You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.

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