Helper
MKC #32

Hot Pursuit

Enchantment
Hot Pursuit
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Hot Pursuit

When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.

Card Information

Color: R
Identifies: R
Cost:
CMC: 2
Types: Enchantment
Rarity: rare
Languages:
Layout: normal
Rank:
#5,825
Saltiness:
0.04 / 4.0

Official Rulings

2024-02-02
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
2024-02-02
Hot Pursuit’s second triggered ability causes you to gain control of all creatures that are goaded, suspected, or both. You don’t have to make any choices.
2024-02-02
If Hot Pursuit leaves the battlefield before its first triggered ability resolves, the target creature will become suspected, but it won’t become goaded at all.
2024-02-02
If a creature is already suspected, suspecting it again won’t have any effect.
2024-02-02
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
2024-02-02
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
2024-02-02
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.