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DTK #59

Illusory Gains

Enchantment — Aura
Illusory Gains
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Illusory Gains

Enchant creature You control enchanted creature. Whenever a creature an opponent controls enters, attach this Aura to that creature.

Card Information

Color: U
Identifies: U
Cost:
CMC: 5
Types: Enchantment
Subtypes: Aura
Rarity: rare
Languages:
Layout: normal
Rank:
#21,098
Saltiness:
0.62 / 4.0

Official Rulings

2015-02-25
If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.
2015-02-25
If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.
2015-02-25
Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.
2015-02-25
The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.

Usage Stats Deck Integration

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Legalities