Helper
DMU #54

Impede Momentum

Sorcery
Impede Momentum
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Impede Momentum

Tap target creature and put three stun counters on it. (If a permanent with a stuncounterwould become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Card Information

Color: U
Identifies: U
Cost:
CMC: 2
Types: Sorcery
Rarity: common
Languages:
Layout: normal
Rank:
#11,784
Saltiness:
0.38 / 4.0

Official Rulings

2022-09-09
Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.
2022-09-09
If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
2022-09-09
If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
2022-09-09
If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
2022-09-09
Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
2022-09-09
You may target a creature that is already tapped with Impede Momentum. If the target creature is tapped as it resolves, you will still put three stun counters on it.