MACR
#1
Into the Story: Assassin Edition // Story Beats
Card
Story Beats
INTRODUCTION
• Setting: a land
• The protagonist: a creature
• Why the protagonist is at the location: a noncreature card
• The villain: another creature card
ACTION
• The protagonist recruits allies: two creature cards
• The protagonist and allies get stronger: a noncreature card
• Take down the henchman: a creature card and a noncreature card
• An unavoidable death: choose one of the allies
• Describe the villain's weakness/secret/motivation and how the allies discovered it: a noncreature card or a creature card
RESOLUTION
• Confronting the villain: a noncreature card
• The final assassination: choose one of the allies and a noncreature card
• Ending: Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it?
TO WIN:
After the story's been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.
Card Information
| Color: |
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| Identifies: |
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| Cost: | |
| CMC: | 0 |
| Types: | Card |
| Languages: | |
| Layout: | double faced token |