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OGW #22

Isolation Zone

Enchantment
Isolation Zone
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Isolation Zone

When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)

Card Information

Color: W
Identifies: W
Cost:
CMC: 4
Types: Enchantment
Rarity: common
Languages:
Layout: normal
Rank:
#24,847
Saltiness:
0.32 / 4.0

Official Rulings

2016-01-22
Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
2016-01-22
If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.
2016-01-22
If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
2016-01-22
In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
2016-01-22
The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.

Usage Stats Deck Integration

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