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AFR #248

Leather Armor

Artifact — Equipment
Leather Armor
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Leather Armor

Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls,counterit unless that player pays .) Equip . Activate only once each turn.

Card Information

Color: C
Identifies: C
Cost:
CMC: 1
Types: Artifact
Subtypes: Equipment
Rarity: common
Languages:
Layout: normal
Rank:
#10,121
Saltiness:
0 / 4.0

Official Rulings

2021-07-23
If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
2021-07-23
Only the total life lost is considered, not any life that opponent may have gained. For example, if an opponent loses 4 life, then gains 5 life, then creatures you control deal 3 combat damage to them, the emblem's ability will trigger and the opponent will lose 1 life.
2021-07-23
The emblem's triggered ability checks the total amount of life that opponent has lost over the entire turn after the creatures you control deal combat damage to them. If the amount is 8 or greater, the ability won't trigger.