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DTK #147

Lose Calm

Sorcery
Lose Calm
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Lose Calm

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Card Information

Color: R
Identifies: R
Cost:
CMC: 4
Types: Sorcery
Rarity: common
Languages:
Layout: normal
Rank:
#21,048
Saltiness:
0.29 / 4.0

Official Rulings

2015-02-25
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
2015-02-25
Lose Calm can target any creature, including one that’s untapped or one you already control.

Usage Stats Deck Integration

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