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FIC #160

Maester Seymour

Legendary Creature — Human Elf Cleric
Maester Seymour
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Maester Seymour

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. : Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

Card Information

Color: G
Identifies: G
Cost:
CMC: 3
Types: Creature
Subtypes: Human Elf Cleric
P/T: 1 / 3
Rarity: rare
Languages:
Layout: normal
Rank:
#4,931
Saltiness:
0.37 / 4.0

Official Rulings

2025-06-06
If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.
2025-06-06
Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
2025-06-06
Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
2025-06-06
The value of X is determined only once, as Maester Seymour's last ability resolves.