Helper
5DN #74

Magnetic Theft

Instant
Magnetic Theft
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Magnetic Theft

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Card Information

Color: R
Identifies: R
Cost:
CMC: 1
Types: Instant
Rarity: uncommon
Languages:
Layout: normal
Rank:
#6,618
Saltiness:
0.44 / 4.0

Official Rulings

2004-12-01
Magnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).