DSK
#111
Nowhere to Run
Enchantment
Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Card Information
| Color: |
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| Identifies: |
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| Cost: | |
| CMC: | 2 |
| Types: | Enchantment |
| Rarity: | uncommon |
| Languages: | |
| Layout: | normal |
| Rank: |
#3,482
|
| Saltiness: |
0.33 / 4.0
|
Official Rulings
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