Helper
C17 #119

Palace Siege

Enchantment
Palace Siege
My Collection
You own 0 copies
NON-FOIL
0
FOIL
0

Palace Siege

As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

Card Information

Color: B
Identifies: B
Cost:
CMC: 5
Types: Enchantment
Rarity: rare
Languages:
Layout: normal
Rank:
#4,857
Saltiness:
0.3 / 4.0

Official Rulings

2014-11-24
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
2014-11-24
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.