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WAR #26

Prison Realm

Enchantment
Prison Realm
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Prison Realm

When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, scry 1.

Card Information

Color: W
Identifies: W
Cost:
CMC: 3
Types: Enchantment
Rarity: uncommon
Languages:
Layout: normal
Rank:
#16,109
Saltiness:
0.11 / 4.0

Official Rulings

2019-05-03
Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2019-05-03
If Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.
2019-05-03
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
2019-05-03
You’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.

Usage Stats Deck Integration

272 Total Decks
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Legalities