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KHM #191

Rune of Might

Enchantment — Aura Rune
Rune of Might
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Rune of Might

Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Card Information

Color: G
Identifies: G
Cost:
CMC: 2
Types: Enchantment
Subtypes: Aura Rune
Rarity: uncommon
Languages:
Layout: normal
Rank:
#7,600
Saltiness:
0 / 4.0

Official Rulings

2021-02-05
If the target of an Aura spell is an illegal target as that spell tries to resolve, it won't resolve, it won't enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger.
2021-02-05
Runes can target and be attached to any permanent, even one that isn't currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune's enters-the-battlefield ability will trigger, and you'll draw a card. The Rune won't do anything while the Vehicle isn't a creature, but if it becomes one later, the appropriate ability will start applying.

Usage Stats Deck Integration

1,364 Total Decks
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Legalities