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ACR #153

Shay Cormac

Legendary Creature — Human Knight Rogue
Shay Cormac
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Shay Cormac

: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn. Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bountycounteron that creature. Whenever a creature with a bountycounteron it dies, put two +1/+1 counters on Shay Cormac.

Card Information

Color: B W
Identifies: B W
Cost:
CMC: 2
Types: Creature
Subtypes: Human Knight Rogue
P/T: 1 / 1
Rarity: uncommon
Languages:
Layout: normal
Rank:
#4,097
Saltiness:
0.57 / 4.0

Official Rulings

2024-07-05
Because damage remains marked on a creature until damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shay Cormac’s first ability resolves later during that turn. This is notably not the case with protection, as protection prevents damage.
2024-07-05
If a permanent enters the battlefield under an opponent’s control with hexproof, indestructible, protection, shroud, and/or ward after Shay Cormac’s first ability resolves, it won’t lose that ability until you activate Shay Cormac’s first ability again. The same is true if an opponent’s permanent gains one of those abilities after Shay Cormac’s first ability resolves.
2024-07-05
Shay Cormac’s last ability looks for any bounty counter on a creature, not just one from that Shay Cormac. For example, if players A and B each control a Shay Cormac and player A has put a bounty counter on player C’s creature, both players A and B will put two +1/+1 counters on their respective Shay Cormacs when that creature dies.
2024-07-05
Shay Cormac’s second ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered.