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GRN #199

Sonic Assault

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Sonic Assault
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Sonic Assault

Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Card Information

Color: R U
Identifies: R U
Cost:
CMC: 3
Types: Instant
Rarity: common
Languages:
Layout: normal
Rank:
#21,690
Saltiness:
0.5 / 4.0

Official Rulings

2018-10-05
A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
2018-10-05
If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2018-10-05
If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
2018-10-05
If the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage.
2018-10-05
Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller.
2018-10-05
You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

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