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FIC #196

Summon: Yojimbo

Enchantment Creature — Saga Samurai
Summon: Yojimbo
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Summon: Yojimbo

(As this Saga enters and after your draw step, add a lorecounterSacrificeafter IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance

Card Information

Color: W
Identifies: W
Cost:
CMC: 4
Types: Enchantment Creature
Subtypes: Saga Samurai
P/T: 5 / 5
Rarity: rare
Languages:
Layout: saga
Rank:
#3,166
Saltiness:
0.41 / 4.0

Official Rulings

2025-06-06
On turns where the effect of Summon: Yojimbo's second or third chapter ability is applying, your opponents can choose not to attack with a creature that must attack if able as long as there is no other player, planeswalker, or battle for that creature to attack that wouldn't require a cost.
2025-06-06
The value of X is determined only once, as Summon: Yojimbo's fourth chapter ability resolves.

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