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MMH2 #4

Urza's Blueprints (cont'd) // Urza's Blueprints (minigame)

Card
Urza's Blueprints (cont'd)
Foil Avail.
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Urza's Blueprints (cont'd)

After discarding, if a player has all the cards required for a new location (see below), they may reveal those cards and note they have constructed their version of that location. They must thendiscardall cards in their hand and draw a new hand of five cards. Play then passes to the next player. Foils are wild and can cont as any color, mana value, or card type. TO WIN: The first player to construct all three locations wins! THE LOCATIONS: *Mine:* Requires five cards with different card types. (Creature, artifact, land, etc.) *Power Plant:* Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.) *Tower:* Requires five cards with different mana values. (Lands have mana value 0.)

Card Information

Color: C
Identifies: C
Cost:
CMC: 0
Types: Card
Languages:
Layout: double faced token

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