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ME3 #186

Wandering Mage

Creature — Human Cleric Wizard
Wandering Mage
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Wandering Mage

, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. : Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. , Put a -1/-1counteron a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

Card Information

Color: B U W
Identifies: B U W
Cost:
CMC: 3
Types: Creature
Subtypes: Human Cleric Wizard
P/T: 0 / 3
Rarity: rare
Languages:
Layout: normal
Rank:
#31,168
Saltiness:
0.27 / 4.0

Official Rulings

2009-10-01
If you activate Wandering Mage’s third ability, you put the -1/-1 counter on a creature you control as a cost. That means it happens when you activate the ability, not when it resolves. If paying the cost causes the only creature you control to have 0 toughness, it’s put into the graveyard before you can pay the cost again.
2009-10-01
The second ability checks that the targeted creature is a Cleric or Wizard only at the time the ability is activated and at the time it resolves. It doesn’t check at the time the damage is actually prevented.