HBG
#41
Water Weird
Creature — Elemental Weird
Water Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1counteron Water Weird if the top card of your library is a nonland card. Otherwise, you maymilla card.

: Water Weird gets +1/-1 until end of turn.
Card Information
| Color: |
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| Identifies: |
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| Cost: | |
| CMC: | 4 |
| Types: | Creature |
| Subtypes: | Elemental Weird |
| P/T: | 3 / 4 |
| Rarity: | common |
| Languages: | |
| Layout: | normal |