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HBG #41

Water Weird

Creature — Elemental Weird
Water Weird
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Water Weird

Whenever Water Weird deals combat damage to a player, put a +1/+1counteron Water Weird if the top card of your library is a nonland card. Otherwise, you maymilla card. : Water Weird gets +1/-1 until end of turn.

Card Information

Color: U
Identifies: U
Cost:
CMC: 4
Types: Creature
Subtypes: Elemental Weird
P/T: 3 / 4
Rarity: common
Languages:
Layout: normal

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