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"Find me cards equivalent to: Coward"

Cards similar to Coward (Red, Sorcery, restricts blocking, creature-type changing):
1. Turn to Frog (Blue, Instant): Target creature becomes a 1/1 blue Frog until end of turn. Lose all abilities.

  • Similarity: Changes creature type, timing and color are different.
    2. Enrage (Red, Sorcery): Target creature can't block this turn.
  • Similarity: Prevents blocking, but does not change type.
    3. Traitorous Blood (Red, Sorcery): Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
  • Similarity: Alters status of a creature, Red, Sorcery, but not exactly the same effect.
    4. Lose Calm (Red, Sorcery): Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
  • Similar function, Red sorcery, but controls rather than changes types.

Closest Red sorcery to Coward is Enrage; none change creature type to Coward, but Turn to Frog is the closest in effect (though blue and instant). No card uses both effects and Time travel.

Found Cards

4 Results

Enrage

Lose Calm

Traitorous Blood

Turn to Frog

Enrage #91 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.14 EUR / 0.58 EUR
    Cardkingdom 0.39 USD / 0.79 USD
    Tcgplayer 0.25 USD / 0.57 USD
    Manapool 0.15 USD / 0.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +X/+0 until end of turn.

    Lose Calm #147 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
  • Lose Calm can target any creature, including one that’s untapped or one you already control.
  • Prices

    Seller Price
    Tcgplayer / 0.3 USD 0.18 USD
    Cardmarket 0.16 EUR / 0.2 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

    Traitorous Blood #45 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
  • Traitorous Blood can target any creature, even one that’s tapped or one you already control.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

    Turn to Frog #81 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.
  • If one of the Theros block Gods is affected by Turn to Frog, it will be a legendary 1/1 blue Frog enchantment creature with no abilities. If it stops being a creature, perhaps because your devotion to its color(s) decreased, it will be a legendary blue enchantment with no abilities. The way continuous effects work, the God’s type-changing ability is applied before the effect that removes that ability is applied.
  • If the affected creature gains an ability after Turn to Frog resolves, it will keep that ability.
  • The creature will lose all other colors and creature types, but it will retain any other card types (such as artifact) or supertypes (such as legendary) it may have.
  • Turn to Frog doesn’t counter abilities that have already triggered or been activated. In particular, there is no way to cast this spell to stop a creature’s ability that says “At the beginning of your upkeep,” “When this creature enters the battlefield,” or similar from triggering.
  • Turn to Frog overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Turn to Frog resolves will overwrite this effect.
  • Prices

    Seller Price
    Cardmarket 0.11 EUR / 0.56 EUR
    Manapool / 0.34 USD 0.15 USD
    Tcgplayer 0.21 USD / 0.78 USD
    Cardkingdom 0.35 USD / 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.