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AI 🤖 Find me cards equivalent to: Gather Specimens

Equivalent cards to Gather Specimens (blue, instant, control effect):

  • Mind Control (permanent control, slower)
  • Confiscate (permanent control, more expensive)
  • Sower of Temptation (creature, ongoing control)
  • Sudden Substitution (swap spell, surprise control)
  • Blatant Thievery (sorcery, steals one per opponent)


Reason: All are blue cards that gain control of creatures, but Gather Specimens is unique as a flash, instant-speed, one-turn answer to mass token/creature effects.

Results:

Blatant Thievery #71 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent changes controller after being targeted but before this spell resolves, you won't gain control of that permanent.
  • You gain control of only one permanent from each player.
  • Prices

    Seller Price
    Tcgplayer 3.65 USD / 29.26 USD
    Cardmarket 3.67 EUR / 19.83 EUR
    Cardkingdom 3.99 USD / 22.99 USD
    Cardsphere 3.9 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each opponent, gain control of target permanent that player controls.

    Confiscate #A20 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Gaining control of a permanent doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Gaining control of an Aura or Equipment doesn't change what it's attached to.
  • Gaining control of a permanent doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Gaining control of an Aura or Equipment doesn't change what it's attached to.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant permanent You control enchanted permanent.

    Gather Specimens #45 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gather Specimens affects both token creatures and nontoken creatures. It affects creatures that would enter by any means. This includes, of course, creature spells that resolve. It also includes creatures put onto the battlefield as a result of a resolving spell (such as Call of the Herd or Zombify), resolving ability (such as Verdant Force's ability or Doomed Necromancer's ability), cost (such as Varchild's War-Riders's cumulative upkeep cost), replacement effect (such as the one created by Words of Wilding), or any other means.
  • Gather Specimens isn't targeted. It affects creatures that would enter under any opponent's control.
  • Gather Specimens won't retroactively change the control of creatures that have already entered that turn.
  • If a creature spell controlled by an opponent would resolve, it resolves, but the creature enters under your control instead of the opponent's control. Choices made when casting that spell (such as whether it was kicked or the value of X in the spell's cost) are remembered. Any "enters" triggered abilities will trigger after the creature is on the battlefield under your control.
  • If the effect that puts a creature onto the battlefield also creates a delayed triggered ability, Gather Specimens doesn't change who controls that ability. In the unearth example above, your opponent controls the ability that exiles the creature at the beginning of the end step. On the other hand, if the effect that puts a creature onto the battlefield grants a triggered ability to the creature (with "gains" or "has"), the player who controls the creature at the time the ability triggers will be the player who controls that ability. For example, if your opponent casts Makeshift Mannequin and you cast Gather Specimens in response, the creature will return to the battlefield under your control with a mannequin counter and it will have the ability "When this creature becomes the target of a spell or ability, sacrifice it." If the ability triggers, you'll control it, so you'll have to sacrifice the creature.
  • If two or more players have each cast Gather Specimens during the same turn and a creature would enter, the creature's would-be controller (the controller of the creature spell, for example) chooses one of the applicable Gather Specimens to apply. Then the new would-be controller of the creature repeats this process among the remaining Gather Specimens, and so on, until there are no more possible Gather Specimens effects to apply.
  • Some effects that put creatures onto the battlefield continue to affect those creatures later on. Although Gather Specimens changes whose control the creature enters under, the rest of the effect works as normal. For example, if your opponent activates a creature card's unearth ability and you cast Gather Specimens, that creature enters under your control, but the rest of the unearth ability is unchanged. The creature has haste. It's exiled at the beginning of the end step. If it would leave the battlefield, it's exiled instead of being put anywhere else.
  • The Gather Specimens replacement effect is applied before any other replacement effects that would also modify how the creature enters. These are usually worded "as [this creature] enters" or "[this creature] enters with." For example, if your Gather Specimens has resolved, then the following things are true: -- If a creature with devour would enter under an opponent's control, you choose and sacrifice your creatures as it enters under your control. -- If Voice of All would enter under an opponent's control, you choose a color as it enters under your control. -- If Clone would enter under an opponent's control, you choose which creature it copies as it enters under your control. -- If a Wizard would enter under an opponent's control and that player controls Sage of Fables, the Wizard will not enter with a +1/+1 counter on it as it enters under your control. -- If a Wizard would enter under an opponent's control and you control Sage of Fables, the Wizard will enter with a +1/+1 counter on it as it enters under your control.
  • The above procedure means that if two opposing players have each cast Gather Specimens during the same turn and a creature would enter under the control of one of them, it really will enter under that player's control. (The creature would enter under player A's control, so player B's Gather Specimens affects it. Now that creature would enter under player B's control, so player A's Gather Specimens affects it. Each replacement effect has now been used, so the creature will enter under player A's control.)
  • Prices

    Seller Price
    Tcgplayer 1.15 USD / 3.72 USD
    Cardmarket 0.6 EUR / 1.65 EUR
    Cardkingdom 1.49 USD
    Cardsphere 1.02 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a creature would enter the battlefield under an opponent's control this turn, it enters under your control instead.

    Mind Control #11 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
  • Prices

    Seller Price
    Tcgplayer 0.51 USD
    Cardmarket 0.25 EUR / 0.24 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.47 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature You control enchanted creature.

    Sower of Temptation #120 Creature — Faerie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Sower of Temptation leaves the battlefield before the ability resolves, the ability will have no effect.
  • You retain control of the targeted creature as long as Sower of Temptation remains on the battlefield, even if a different player gains control of Sower of Temptation itself.
  • Prices

    Seller Price
    Tcgplayer 3.26 USD / 4.2 USD
    Cardmarket 4.7 EUR / 5.28 EUR
    Cardkingdom 3.49 USD / 4.49 USD
    Cardsphere 2.71 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.

    Sudden Substitution #11 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A mana ability is an ability that produces mana, not an ability that costs mana.
  • If a permanent spell is exchanged this way, its new controller will control the permanent it becomes.
  • If the exchange doesn't happen but the spell is still a legal target, its controller may choose new targets for it.
  • If the target spell or the target creature is an illegal target as Sudden Substitution resolves, the exchange won't happen. If both targets are legal but are both controlled by the same player, the exchange won't happen.
  • In a multiplayer game, if the controller of one of the objects leaves the game after Sudden Substitution resolves, the effect that gave them control of the spell or permanent expires. If the spell is still on the stack, the player who gains control of it this way can't choose new targets for it.
  • The exchange lasts indefinitely. It doesn't expire for the spell if the creature changes zones or leaves the game, or vice versa.
  • The noncreature spell is still on the stack after exchanging control, and the creature is still on the battlefield.
  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • Prices

    Seller Price
    Tcgplayer 3.36 USD
    Cardmarket 1.63 EUR / 0.98 EUR
    Cardkingdom 3.99 USD
    Cardsphere 4.09 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.

    Blatant Thievery Sorcery Normal - ~$12.47

    Confiscate Enchantment — Aura Normal

    Gather Specimens Instant Normal - ~$1.6

    Mind Control Enchantment — Aura Normal - ~$0.36

    Sower of Temptation Creature — Faerie Wizard Normal - ~$4.02

    Sudden Substitution Instant Normal - ~$2.81

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