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6 Cards Found

AI 🤖 Find me cards equivalent to: Gearshift Ace

Equivalent cards to Gearshift Ace (White cards, vehicle interaction, first strike):
1. Veteran Motorist (Red/White, vehicle synergy)
2. Aeronaut Admiral (White, gives vehicles flying)
3. Depala, Pilot Exemplar (Red/White, vehicle synergy)
4. Start Your Engines (Red, gives vehicles haste for a turn; not white but similar theme)
5. Peacewalker Colossus (Colorless, animates vehicles)


Reason: These all support or interact with vehicles like Gearshift Ace. Strict first strike + vehicle trigger is rare, so closest are those that buff or crew vehicles efficiently.

Results:

Aeronaut Admiral #2 Creature — Human Pilot

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 3/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Pilot
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.71 USD
    Cardmarket 0.13 EUR / 0.37 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Vehicles you control have flying.

    Depala, Pilot Exemplar #178s Legendary Creature — Dwarf Pilot

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Pilot
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Depala, Pilot Exemplar's last ability is a triggered ability, not an activated ability. It doesn't allow you to tap Depala whenever you want; rather, you need some other way of tapping it, such as by attacking.
  • For the ability to trigger, Depala has to actually change from untapped to tapped. If an effect attempts to tap Depala, but it was already tapped at the time, this ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 1.17 USD
    Cardmarket 0.89 EUR
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala becomes tapped, you may pay . If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

    Gearshift Ace #16 Creature — Dwarf Pilot

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Pilot
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Rules

  • Gearshift Ace's triggered ability triggers when it becomes tapped to activate a crew ability. Even if Gearshift Ace leaves the battlefield before its triggered ability resolves, that Vehicle still gains first strike until end of turn.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.46 USD
    Cardmarket 0.14 EUR / 0.34 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike Whenever this creature crews a Vehicle, that Vehicle gains first strike until end of turn.

    Peacewalker Colossus #155 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 6/6
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Crew

    Rules

  • Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
  • Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
  • Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
  • For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
  • If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
  • If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
  • Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
  • Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
  • Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
  • When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
  • You may tap more creatures than necessary to activate a crew ability.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD
    Cardmarket 0.27 EUR / 0.2 EUR
    Cardkingdom 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

    Start Your Engines #135 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won't get +2/+0, and Vehicles you begin to control later in the turn won't automatically become creatures and won't get +2/+0.
  • Vehicles you control become artifact creatures and then also get +2/+0.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.55 USD
    Cardmarket 0.25 EUR / 0.27 EUR
    Cardkingdom 0.35 USD / 1.99 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

    Veteran Motorist #KLD-188 Creature — Dwarf Pilot

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Pilot
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Scry

    Rules

  • Veteran Motorist's last ability resolves before the crew ability that it was tapped to activate. The +1/+1 bonus will be in effect as the Vehicle becomes an artifact creature.
  • Veteran Motorist's last ability triggers when it becomes tapped to activate a crew ability. Even if Veteran Motorist leaves the battlefield before its triggered ability resolves, that Vehicle still gets +1/+1 until end of turn.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD
    Cardmarket 0.1 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, scry 2. Whenever this creature crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

    Aeronaut Admiral Creature — Human Pilot Normal - ~$0.4

    Depala, Pilot Exemplar Legendary Creature — Dwarf Pilot Normal - ~$1.18

    Gearshift Ace Creature — Dwarf Pilot Normal - ~$0.3

    Peacewalker Colossus Artifact — Vehicle Normal - ~$0.33

    Start Your Engines Sorcery Normal - ~$0.54

    Veteran Motorist Creature — Dwarf Pilot Normal - ~$0.2

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