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"Find me cards equivalent to: Nowhere to Run"

Equivalent cards to Nowhere to Run (a black sorcery that destroys a tapped creature) include:

  • Murder (black; destroys any creature)
  • Doom Blade (black; destroys nonblack creature)
  • Go for the Throat (black; destroys nonartifact creature)
  • Grasp of Darkness (black; gives -4/-4, often kills many creatures)


Reason: All are black instant/sorcery cards that efficiently deal with creatures, like Nowhere to Run.

Found Cards

5 Results

Doom Blade

Go for the Throat

Grasp of Darkness

Murder

Nowhere to Run

Doom Blade #3 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.87 USD
    Cardkingdom 2.79 USD
    Manapool 2.09 USD
    Cardmarket / 1.46 EUR 1.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target nonblack creature.

    Go for the Throat #1986 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the targeted creature is also an artifact when Go for the Throat tries to resolve, it won't resolve.
  • If the targeted creature is also an artifact when Go for the Throat tries to resolve, it won't resolve.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD / 6.49 USD
    Cardmarket 5.83 EUR / 7.55 EUR
    Manapool 4.94 USD / 5.21 USD
    Tcgplayer 4.74 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target nonartifact creature.

    Grasp of Darkness #65 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 1.99 USD
    Manapool / 1.36 USD 0.15 USD
    Tcgplayer / 10.21 USD 0.15 USD
    Cardmarket 0.13 EUR / 1.73 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets -4/-4 until end of turn.

    Murder #88 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.06 USD / 0.11 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.11 EUR / 0.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature.

    Nowhere to Run #1 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.
  • If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.
  • Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.
  • Prices

    Seller Price
    Tcgplayer / 18.4 USD 1.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.