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"Find me cards equivalent to: Rosethorn Halberd"

Cards equivalent to Rosethorn Halberd (green, Artifact — Equipment, buffs power, attaches on ETB):
1. Vastwood Fortification (but it's not Equipment, just grants +1/+1)
2. Forebear's Blade (Artifact — Equipment, attaches on ETB if non-token dies, +3/+0 and other buffs, colorless)
3. Oakenform (Aura, +3/+3, not Equipment)
4. Setessan Training (Aura, not Equipment, attach-on-cast for +1/+0)

Closest actual green Equipment:

  • Rune of Might (Enchantment — Aura, green, gives +1/+1 and trample, but not Equipment)
  • Shadowspear is colorless but widely used for green decks (+1/+1, trample, lifelink).

Verdict: Rosethorn Halberd is one of the only green Equipment cards with auto-attach. No direct equivalents in mono-green Equipment. Best comparisons above.

Found Cards

6 Results

Forebear's Blade

Oakenform

Rosethorn Halberd

Rune of Might

Setessan Training

Shadowspear

Forebear's Blade #214p Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If there's no target for the triggered ability of Forebear's Blade, or if the ability's target becomes illegal, Forebear's Blade remains on the battlefield unattached.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD / 3.99 USD
    Manapool 0.98 USD / 4.06 USD
    Cardmarket 0.81 EUR / 1.08 EUR
    Tcgplayer 1.03 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach this Equipment to target creature you control. Equip

    Oakenform #197 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.19 EUR 0.11 EUR
    Tcgplayer / 0.24 USD 0.16 USD
    Manapool / 0.25 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +3/+3.

    Rosethorn Halberd #722 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If there are no creatures to attach Rosethorn Halberd to when it enters the battlefield, it simply remains unattached.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.12 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.06 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Rune of Might #191 Enchantment — Aura Rune

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Rune
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the target of an Aura spell is an illegal target as that spell tries to resolve, it won't resolve, it won't enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger.
  • Runes can target and be attached to any permanent, even one that isn't currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune's enters-the-battlefield ability will trigger, and you'll draw a card. The Rune won't do anything while the Vehicle isn't a creature, but if it becomes one later, the appropriate ability will start applying.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD / 0.3 USD
    Cardmarket / 0.39 EUR 0.17 EUR
    Cardkingdom / 0.79 USD 0.35 USD
    Manapool 0.15 USD / 0.19 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

    Setessan Training #201 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the creature Setessan Training would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn't resolve. It won't enter the battlefield, so its ability won't trigger.
  • Prices

    Seller Price
    Cardmarket 0.08 EUR / 0.19 EUR
    Tcgplayer 0.22 USD / 0.26 USD
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

    Shadowspear #17 Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shadowspear's second ability resolves during that turn.
  • If a permanent enters the battlefield under an opponent's control with hexproof or indestructible after Shadowspear's second ability resolves, it won't lose that ability unless you activate Shadowspear's second ability again. The same is true if an opponent's permanent gains indestructible or hexproof after Shadowspear's second ability resolves.
  • You can activate Shadowspear's second ability whether or not it's equipped to a creature.
  • Prices

    Seller Price
    Tcgplayer 21.89 USD / 24.61 USD
    Manapool / 25.51 USD 24.78 USD
    Cardmarket 18.16 EUR / 18.38 EUR
    Cardkingdom / 32.99 USD 27.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip