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"Find me cards equivalent to: Shoreline Scout"

Cards equivalent to Shoreline Scout (Blue, Merfolk creature, interaction with Merfolk or Islands):
1. Silvergill Adept — Blue Merfolk; enters-the-battlefield ability connected to revealing Merfolk.


  • Reason: Synergy with Merfolk theme, ETB card advantage.
    2. Benthic Biomancer — Blue Merfolk; pay mana to adapt, draw/discard when counter placed.

  • Reason: Merfolk, card advantage, and synergy with creature/Island themes.
    3. Merfolk Trickster — Blue Merfolk; flash, ETB taps creature, removes abilities.

  • Reason: Merfolk, strong ETB effect, Blue synergy.
    4. Mist-Cloaked Herald — Blue Merfolk; can be included for low-cost, tribal synergy.

  • Reason: Blue, Merfolk, pairs with other Merfolk, though no ETB.

Your searched card: Shoreline Scout. All above are blue Merfolk creatures with tribal or ETB synergy. None conjure lands, but have related Merfolk/Island mechanics.

Found Cards

5 Results

Benthic Biomancer

Merfolk Trickster

Mist-Cloaked Herald

Shoreline Scout

Silvergill Adept

Benthic Biomancer #145 Creature — Merfolk Wizard Mutant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Adapt

    Rules

  • An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • You draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • Prices

    Seller Price
    Cardmarket 0.33 EUR
    Cardkingdom 0.69 USD
    Manapool 0.15 USD
    Tcgplayer 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1counteron it.) Whenever one or more +1/+1 counters are put on this creature, draw a card, thendiscarda card.

    Merfolk Trickster #DOM-56 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If the target creature has an ability that triggers when it becomes tapped, that ability triggers before it loses all abilities.
  • If the target creature has power and toughness written as */* with an ability that defines its power and toughness, it’s 0/0 when it loses all abilities. If its power and toughness are written as */*+1, it’s 0/1, and so on.
  • Once you announce that you’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, players can’t try to remove a permanent’s activated abilities to stop them from happening. Once activated, the ability on the stack will resolve even if the creature loses the ability.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.49 EUR
    Manapool 0.15 USD
    Tcgplayer 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.

    Mist-Cloaked Herald #760 Creature — Merfolk Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.29 EUR 0.28 EUR
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.24 USD / 0.45 USD
    Cardkingdom / 0.79 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked.

    Shoreline Scout #12 Creature — Merfolk Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Scout
  • Languages:
    Layout:
    Normal

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.

    Silvergill Adept #66892 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect refers to a "[subtype] spell" or "[subtype] card," it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn't a Pirate card.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay . When this creature enters, draw a card.