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"Find me cards equivalent to: Start Your Engines"

Start Your Engines closest equivalents in mono-red are:
1. Release the Gremlins: Sorcery, makes artifact creatures but not the same effect.
2. Drive it Like You Stole It: Only similar in powering up Vehicles.
3. Cosmotronic Wave: Pumps and enables, but not quite the same.
4. Overrun (green): Closest in effect but wrong color.
5. Insurrection Prototype (red, effects Vehicles, but not sorcery).

No card is an exact match; Start Your Engines is unique in mono-red for mass Vehicle activation and buff. Closest for red sorcery:

  • Cosmotronic Wave: Sorcery, R, Creatures your opponents control can't block this turn. Overload 1R.


Reason: No other mono-red sorcery animates all Vehicles and grants a power buff at once.

Found Cards

4 Results

Cosmotronic Wave

Overrun

Release the Gremlins

Start Your Engines

Cosmotronic Wave #95 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Cosmotronic Wave doesn’t change the characteristics of any permanents, the set of creatures affected by its second effect is constantly updated. Creatures that come under an opponent’s control later in the turn can’t block.
  • Prices

    Seller Price
    Cardmarket / 0.39 EUR 0.06 EUR
    Tcgplayer 0.17 USD / 0.41 USD
    Manapool 0.15 USD / 0.36 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.

    Overrun #72 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Overrun affects only creatures you control at the time it resolves. It won't affect creatures that come under your control later in the turn.
  • Prices

    Seller Price
    Manapool 0.29 USD
    Cardmarket 0.28 EUR
    Tcgplayer 0.48 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

    Release the Gremlins #96s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If an artifact becomes an illegal target for Release the Gremlins, it won’t change the number of tokens created. However, if every target artifact becomes an illegal target, Release the Gremlins doesn’t resolve and no tokens are created.
  • The value of X is limited by the number of artifacts that you can target. You can’t target the same artifact more than once.
  • You can target an artifact with indestructible. It won’t be destroyed, and you’ll still create X Gremlin tokens.
  • Prices

    Seller Price
    Tcgplayer 1.11 USD
    Manapool 0.5 USD
    Cardmarket 0.64 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.

    Start Your Engines #135 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won't get +2/+0, and Vehicles you begin to control later in the turn won't automatically become creatures and won't get +2/+0.
  • Vehicles you control become artifact creatures and then also get +2/+0.
  • Prices

    Seller Price
    Cardkingdom / 0.99 USD 0.35 USD
    Manapool / 0.45 USD 0.15 USD
    Cardmarket / 0.39 EUR 0.22 EUR
    Tcgplayer / 1.24 USD 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.