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3 Cards Found

AI 🤖 Find me cards equivalent to: Armory Automaton

Some equivalent cards to Armory Automaton in red and/or artifact colors (colorless or red) are:

  • Puresteel Paladin (white, interacts with Equipment)
  • Magnetic Myr (colorless, manipulates Equipment—less direct)
  • Brass Squire (colorless, attaches Equipment instantly)


Reason: These cards interact with Equipment like Armory Automaton, though Armory Automaton is unique in stealing/attaching opponent's Equipment specifically. Closest matches are Equipment manipulators.

Results:

Armory Automaton #68 Artifact Creature — Construct

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability of an Equipment that triggers “whenever equipped creature attacks” triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to “that creature” in the effect refer to the creature the Equipment was attached to when the ability triggered.
  • Armory Automaton’s ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can’t pay the equip cost to move Equipment they don’t control.
  • If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.
  • If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says “you” refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word “you” in that ability refers to you, the controller of the creature.
  • The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don’t have to choose only one.
  • You can choose to target no Equipment if you don’t want to attach any to Armory Automaton. Because the ability is optional, you also don’t have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

    Brass Squire #460 Artifact Creature — Myr

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Myr
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one of the targets is illegal when the activated ability resolves, nothing will happen and the Equipment won't move. Notably, if an opponent gains control of either target in response, the Equipment won't move.
  • Unlike the equip ability, Brass Squire's ability can be activated whenever you could cast an instant.
  • Prices

    Seller Price
    Tcgplayer 1.35 USD
    Cardmarket 0.46 EUR
    Cardkingdom 2.29 USD
    Cardsphere 1 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Attach target Equipment you control to target creature you control.

    Puresteel Paladin #1352 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Once the equip {0} ability is activated, causing Puresteel Paladin to leave the battlefield or causing its controller to control fewer than three artifacts won't stop the equip ability from resolving.
  • You may still activate the Equipment's other equip abilities if you wish.
  • Prices

    Seller Price
    Tcgplayer 32.23 USD / 31.77 USD
    Cardmarket 20.8 EUR / 24.9 EUR
    Cardkingdom 39.99 USD / 34.99 USD
    Cardsphere 30.36 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

    Armory Automaton Artifact Creature — Construct Normal

    Brass Squire Artifact Creature — Myr Normal - ~$3.11

    Puresteel Paladin Creature — Human Knight Normal - ~$23.17

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