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AI 🤖 Find me cards equivalent to: Battle Squadron

Equivalent cards to Battle Squadron (Red, flying, power/toughness tied to creatures):

  • Goblin Assault Team (Red, but not flying, counts power based on creatures)
  • Goblin Rabblemaster (Red, creature count synergy, not flying)
  • Trumpeting Herd (Green, but not red, token generation akin to Battle Squadron's scaling effect)

Closest red, flying equivalents with power/toughness scaling:

  • Dragon Fodder + Impact Tremors (token makers, but not creatures themselves)
  • There’s no direct red equivalent with flying and PT = creatures you control, but Mogg War Marshal and Krenko, Mob Boss build wide boards similarly.


Reason:
Battle Squadron is unique in red flying creatures scaling with your board, so exact equivalents are sparse; most red cards boost from goblin/token numbers or make tokens, lacking flying.

Results:

Battle Squadron #174 Creature — Goblin

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: */*
Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Battle Squadron’s last ability applies in all zones. While it’s on the battlefield, it counts itself, so it’ll be at least 1/1.
  • Prices

    Seller Price
    Tcgplayer 0.74 USD / 15.5 USD
    Cardmarket 0.46 EUR / 14.79 EUR
    Cardkingdom 0.79 USD / 27.99 USD
    Cardsphere 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.

    Dragon Fodder #140 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.58 USD
    Cardmarket 0.09 EUR / 0.5 EUR
    Cardkingdom 0.39 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 1/1 red Goblin creature tokens.

    Goblin Assault Team #129 Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 4/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Haste

    Rules

  • If Goblin Assault Team and another creature you control die simultaneously (perhaps because they were both dealt lethal damage in combat), the other creature won’t be on the battlefield when you choose a target for Goblin Assault Team’s ability. That creature can’t be saved by the +1/+1 counter that Goblin Assault Team gives.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.14 USD
    Cardmarket 0.04 EUR / 0.19 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste When this creature dies, put a +1/+1counteron target creature you control.

    Goblin Rabblemaster #215 Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although Goblin Rabblemaster doesn't force itself to attack, if you control two of them, they'll force each other to attack if able.
  • If, during your declare attackers step, a creature that must attack if able is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under your control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack, you're not forced to pay that cost, so it doesn't have to attack in that case either.
  • The number of attacking Goblins is counted as the last ability resolves, and the bonus is locked in at that time.
  • Prices

    Seller Price
    Tcgplayer 6.97 USD / 7.11 USD
    Cardmarket 7.25 EUR / 9.36 EUR
    Cardkingdom 5.99 USD / 8.99 USD
    Cardsphere 6.62 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

    Impact Tremors #140 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple creatures you control enter at the same time, Impact Tremors will trigger once for each of those creatures. This is true even if Impact Tremors enters at the same time as those creatures.
  • Prices

    Seller Price
    Tcgplayer 1.77 USD / 5.82 USD
    Cardmarket 1.7 EUR / 5.63 EUR
    Cardkingdom 3.99 USD / 7.99 USD
    Cardsphere 2.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

    Krenko, Mob Boss #335z Legendary Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The ability counts each Goblin you control, including Krenko itself, not just the tokens it creates.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

    Mogg War Marshal #176 Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Echo

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.42 USD
    Cardmarket 0.13 EUR / 0.42 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep,sacrificeit unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.

    Trumpeting Herd #187 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rebound

    Rules

  • Casting the card again due to rebound’s delayed triggered ability is optional. If you choose not to cast the card, or if you can’t because an effect prohibits it, the card will stay exiled. You won’t get another chance to cast it on a future turn. If you do cast the card, it’s put into its owner’s graveyard as normal once it resolves.
  • If a spell with rebound that you cast from your hand is countered for any reason, that spell won’t resolve and none of its effects will happen, including rebound. The spell will be put into its owner’s graveyard and you won’t get to cast it again on your next turn.
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.28 USD
    Cardmarket 0.07 EUR / 0.47 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

    Battle Squadron Creature — Goblin Normal - ~$8.72

    Dragon Fodder Sorcery Normal - ~$0.34

    Goblin Assault Team Creature — Goblin Warrior Normal - ~$0.2

    Goblin Rabblemaster Creature — Goblin Warrior Normal - ~$7.47

    Impact Tremors Enchantment Normal - ~$4.17

    Krenko, Mob Boss Legendary Creature — Goblin Warrior Normal

    Mogg War Marshal Creature — Goblin Warrior Normal - ~$0.3

    Trumpeting Herd Sorcery Normal - ~$0.27

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