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"Find me cards equivalent to: Blatant Thievery"

Equivalent cards to Blatant Thievery (Sorcery, Blue, gain control effect):
1. Expropriate — Also a blue sorcery, lets you gain control of permanents or take extra turns for each opponent.
2. Bribery — Searches an opponent's library for a creature to put on your battlefield (blue sorcery, but not one per opponent).
3. Mass Manipulation — Blue sorcery, lets you gain control of X creatures or planeswalkers.
4. Covetous Urge — Black/Blue sorcery, exile and play a card from opponent's graveyard (slightly off-color, not exactly the same effect).
5. Treacherous Blessing (incorrect: not blue, not similar effect) — skipped for not matching.


Reason: There are very few sorceries with gain control of a permanent for each opponent in pure blue; Blatant Thievery is very unique. Expropriate and Mass Manipulation are the closest blue sorcery equivalents.

Found Cards

6 Results

Blatant Thievery

Bribery

Covetous Urge

Expropriate

Mass Manipulation

Treacherous Blessing

Blatant Thievery #71 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent changes controller after being targeted but before this spell resolves, you won't gain control of that permanent.
  • You gain control of only one permanent from each player.
  • Prices

    Seller Price
    Cardmarket 2.79 EUR / 22.35 EUR
    Cardkingdom 5.99 USD / 54.99 USD
    Manapool 2.37 USD / 45.84 USD
    Tcgplayer / 42.19 USD 3.52 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each opponent, gain control of target permanent that player controls.

    Bribery #10 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because the "search" requires you to find a card with certain characteristics, you don't have to find the card if you don't want to.
  • You put the creature onto the battlefield, so you control it and any "enters" abilities it has.
  • Prices

    Seller Price
    Manapool 3.94 USD / 4.75 USD
    Tcgplayer 3.91 USD / 5.25 USD
    Cardkingdom / 5.99 USD 4.49 USD
    Cardmarket / 3.43 EUR 2.91 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

    Covetous Urge #207 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • Covetous Urge's effect doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
  • If you cast an Adventure with Covetous Urge, it's you, not the card's owner, who may cast the creature later.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the spell or permanent you control from Covetous Urge's effect is exiled.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.21 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.06 EUR / 0.21 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

    Expropriate #2396 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  • If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
  • You must vote for one of the available options. You can't abstain.
  • Each player must vote for one of the available options. They can't abstain.
  • No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
  • Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
  • Prices

    Seller Price
    Cardkingdom 19.99 USD
    Cardmarket 14.02 EUR
    Manapool 13.52 USD
    Tcgplayer 15.09 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

    Mass Manipulation #42p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.
  • The control-change effect of Mass Manipulation lasts indefinitely. It doesn’t wear off during the cleanup step.
  • Prices

    Seller Price
    Tcgplayer / 6.38 USD 2.78 USD
    Cardkingdom 7.99 USD / 12.99 USD
    Cardmarket / 1.56 EUR 0.93 EUR
    Manapool 2.34 USD / 7.25 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of X target creatures and/or planeswalkers.

    Treacherous Blessing #117 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If you cast a spell that targets Treacherous Blessing, you choose whether you lose 1 life before or after you sacrifice it. You lose 1 life even if you sacrifice it first.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.79 USD
    Manapool / 0.31 USD 0.15 USD
    Tcgplayer / 0.4 USD 0.38 USD
    Cardmarket 0.34 EUR / 0.29 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, draw three cards. Whenever you cast a spell, you lose 1 life. When this enchantment becomes the target of a spell or ability,sacrificeit.