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"Find me cards equivalent to: Call for Aid"

Equivalent cards to Call for Aid (Red Sorcery, mass temporary creature theft) include:

  • Mob Rule — Choose to gain control of all creatures with power 4 or greater or 3 or less, untap and they gain haste. No attack/sacrifice restrictions.
  • Insurrection — Gain control of all creatures, untap them, they gain haste. No attack/sacrifice restrictions.
  • Mass Mutiny — Gain control of one creature per opponent, untap, they gain haste.
  • Call for Aid itself.

All are red sorceries; none have identical attack/sacrifice restrictions as Call for Aid. Mob Rule and Insurrection are the closest in effect.

Found Cards

4 Results

Call for Aid

Insurrection

Mass Mutiny

Mob Rule

Call for Aid #30 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect instructs you to sacrifice a creature, and you control any creatures other than the ones you gained control of with Call for Aid this turn, you must sacrifice one of them. You can't try to sacrifice one of the creatures you gained control of, fail, and therefore ignore the effect.
  • You can't sacrifice the creatures you gained control of with Call for Aid this turn for any reason. If an effect instructs you to sacrifice one of them, you can't and it remains on the battlefield. You also can't sacrifice any of them to pay a cost that requires you to sacrifice a creature.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.36 USD
    Cardmarket 0.33 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can'tsacrificethose creatures this turn.

    Insurrection #31 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You untap all creatures, control all creatures, and give all creatures haste.
  • Prices

    Seller Price
    Cardkingdom 12.99 USD
    Manapool 7.83 USD / 8.03 USD
    Tcgplayer / 7.61 USD 7.23 USD
    Cardmarket 4.9 EUR / 6.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

    Mass Mutiny #48 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. However, if you gain control of a creature enchanted by an Aura with umbra armor and that creature would be destroyed that turn, instead the Aura will be destroyed and the creature will survive.
  • Mass Mutiny can target untapped creatures.
  • The phrase "up to one" was inadvertently omitted from Mass Mutiny's rules text. The card has received errata to correct this.
  • You can cast Mass Mutiny even if an opponent doesn't control any creatures. You simply won't choose a target for that opponent.
  • Prices

    Seller Price
    Manapool 0.41 USD
    Cardkingdom 1.29 USD
    Cardmarket / 0.25 EUR 0.5 EUR
    Tcgplayer 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

    Mob Rule #147 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.
  • Once you gain control of a creature, it doesn't matter what happens to its power.
  • You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.
  • Prices

    Seller Price
    Cardmarket 1.96 EUR
    Cardkingdom 2.29 USD
    Manapool 1.31 USD
    Tcgplayer 2.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.