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"Find me cards equivalent to: Goliath Daydreamer"

Equivalent cards to Goliath Daydreamer in red, with exile/cast-from-exile effects:

  • Chandra, Torch of Defiance (lets you exile/cast spells from exile)
  • Light Up the Stage (lets you cast cards exiled with it)
  • Runaway Steam-Kin (not casting from exile, but strong synergy with spells in red)
  • Reckless Impulse (exiles cards you can cast temporarily)
  • Harnfel, Horn of Bounty // Birgi, God of Storytelling (exile/cast effects for spells)
  • Aria of Flame (triggers for casting spells, but no exile aspect)

Most similar: Light Up the Stage and Reckless Impulse temporarily let you cast exiled spells, but don't give free casts or permanent exile; there's no exact match, but the closest mechanics are exiling spells and casting them.

Found Cards

6 Results

Aria of Flame

Chandra, Torch of Defiance

Goliath Daydreamer

Light Up the Stage

Reckless Impulse

Runaway Steam-Kin

Aria of Flame #118 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aria of Flame’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If Aria of Flame leaves the battlefield while its last ability is on the stack, use the number of verse counters it had on it immediately before it left the battlefield to determine how much damage it deals.
  • If the target player or planeswalker is an illegal target by the time Aria of Flame’s last ability tries to resolve, the ability doesn’t resolve. You don’t put a verse counter on Aria of Flame.
  • In a Two-Headed Giant game, Aria of Flame’s first ability causes the opposing team to gain 20 life.
  • Prices

    Seller Price
    Manapool 0.17 USD / 1.53 USD
    Cardkingdom 0.99 USD / 3.99 USD
    Cardmarket / 2.16 EUR 0.71 EUR
    Tcgplayer / 2.04 USD 0.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, each opponent gains 10 life. Whenever you cast an instant or sorcery spell, put a versecounteron this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

    Chandra, Torch of Defiance #309 Legendary Planeswalker — Chandra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An effect that instructs you to "cast" a card doesn't allow you to play lands. If the card exiled with Chandra's first ability is a land card, you can't play it and Chandra deals 2 damage to each opponent.
  • Chandra's emblem's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
  • If you cast the exiled card, you do so as part of the resolution of Chandra's ability. You can't wait to cast it later in the turn. Timing permissions based on the card's type are ignored, but other restrictions (such as "Cast [this card] only during combat") are not.
  • In a Two-Headed Giant game, Chandra's first ability causes 4 damage total to be dealt to the opposing team.
  • Loyalty abilities can't be mana abilities. Chandra's second ability uses the stack and can be countered or otherwise responded to. Like all loyalty abilities, it can be activated only once per turn, during your main phase, when the stack is empty, and only if no other loyalty abilities of the planeswalker have been activated this turn.
  • The emblem created by Chandra's last ability is colorless. The damage it deals is from a colorless source.
  • You pay the costs for the exiled card if you cast it. You may pay alternative costs such as emerge rather than the card's mana cost.
  • Prices

    Seller Price
    Tcgplayer 4.53 USD / 14.78 USD
    Cardmarket 4.98 EUR / 9.17 EUR
    Cardkingdom 5.99 USD / 13.99 USD
    Manapool / 25.99 USD 2.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
    +1 Add .
    −3 Chandra deals 4 damage to target creature.
    −7 You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."

    Goliath Daydreamer #143p Creature — Giant Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Goliath Daydreamer's last ability allows you to cast an exiled card with a dream counter on it only while the ability is resolving and still on the stack. You can't wait to cast the spell later in the turn. Timing restrictions based on the card's type are ignored.
  • If a spell is countered or otherwise fails to resolve, Goliath Daydreamer's first ability won't exile it.
  • If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • Since you are using an alternative cost to cast the spell, you can't pay any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • The spell will have all of its normal effects before being exiled. If the spell's normal effects include exiling itself, the effect of Goliath Daydreamer's first ability won't apply to it.
  • Prices

    Seller Price
    Manapool 0.37 USD / 1.07 USD
    Tcgplayer 0.68 USD / 4.99 USD
    Cardkingdom / 1.49 USD 0.49 USD
    Cardmarket / 0.24 EUR 0.02 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell from your hand, exile that card with a dreamcounteron it instead of putting it into your graveyard as it resolves. Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.

    Light Up the Stage #2528 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Spectacle

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • If you don't play a card exiled this way, it remains in exile.
  • Light Up the Stage doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
  • Damage dealt to a player causes that player to lose that much life.
  • In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
  • Spectacle cares only that an opponent lost life during the turn, not that the opponent's life total is currently lower than it was. For example, if an opponent loses 1 life and then gains 2 life in the same turn, you can cast a spell for its spectacle cost that turn.
  • Spectacle doesn't change when you can cast the spell. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool 0.37 USD
    Tcgplayer 1.07 USD
    Cardkingdom 1.79 USD
    Cardmarket 1.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    Reckless Impulse #168 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must still pay all costs to cast those spells and follow normal casting permissions. For example, if one of the exiled cards is a sorcery, this effect doesn't allow you to cast it during an opponent's turn.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    Runaway Steam-Kin #115s Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
  • Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
  • Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom 12.99 USD
    Cardmarket 2.99 EUR
    Tcgplayer 9.84 USD
    Manapool 6.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1counteron this creature. Remove three +1/+1 counters from this creature: Add .