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3 Cards Found

AI 🤖 Find me cards equivalent to: Grinning Ignus

Try:

  • Birgi, God of Storytelling (red, generates mana from spells)
  • Runaway Steam-Kin (red, generates mana from casting red spells)
  • Irencrag Feat (red, makes red mana in one burst)

All provide red mana manipulation for combo potential, like Grinning Ignus.

Results:

Grinning Ignus #168 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although Grinning Ignus's ability has a timing restriction, it's still a mana ability. It doesn't use the stack and it can't be responded to.
  • If you cast Grinning Ignus during your main phase, it will enter the battlefield and you'll receive priority. If no abilities trigger because of this, you can activate its ability immediately, before any other player has a chance to remove it from the battlefield.
  • Although Grinning Ignus's ability has a timing restriction, it's still a mana ability. It doesn't use the stack and it can't be responded to.
  • If you cast this as normal during your main phase, it will enter the battlefield and you'll receive priority. If no abilities trigger because of this, you can activate its ability immediately, before any other player has a chance to remove it from the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.41 USD
    Cardmarket 0.08 EUR / 0.35 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Return this creature to its owner's hand: Add . Activate only as a sorcery.

    Irencrag Feat #127p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect allows or instructs you to cast another spell after you cast one more, you can't do so. The restriction of Irencrag Feat takes precedence over that permission.
  • Irencrag Feat's effect doesn't allow you to cast any spell you couldn't otherwise cast. For example, if an effect says you can't cast more than one spell each turn, Irencrag Feat won't let you cast a second.
  • Irencrag Feat's effect doesn't care how many spells you've cast so far in the turn. You can cast only one more.
  • Irencrag Feat's effect doesn't stop you from activating any abilities or from playing lands.
  • Prices

    Seller Price
    Tcgplayer 0.64 USD / 1.04 USD
    Cardmarket 0.42 EUR / 1 EUR
    Cardkingdom 1.29 USD / 1.99 USD
    Cardsphere 0.59 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Add seven . You can cast only one more spell this turn.

    Runaway Steam-Kin #115s Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
  • Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
  • Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Tcgplayer 5.13 USD
    Cardmarket 3.42 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1counteron this creature. Remove three +1/+1 counters from this creature: Add .

    Grinning Ignus Creature — Elemental Normal - ~$1.91

    Irencrag Feat Sorcery Normal - ~$2.36

    Runaway Steam-Kin Creature — Elemental Normal - ~$4.28

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