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"Find me cards equivalent to: Grinning Ignus"

Equivalent cards to Grinning Ignus in red with similar abilities are rare, but here are related cards:

  • Birgi, God of Storytelling (lets you generate mana when casting spells—combo synergy with Ignus)
  • Runaway Steam-Kin (gains counters and produces red mana under certain conditions)
  • Dockside Extortionist (generates treasures, not colorless mana, but very similar in combo setups)
  • Gadrak, the Crown-Scourge (produces treasures under certain conditions)

None match Grinning Ignus exactly, but these are the closest red creatures with mana-generating abilities.

Found Cards

4 Results

Dockside Extortionist

Gadrak, the Crown-Scourge

Grinning Ignus

Runaway Steam-Kin

Dockside Extortionist #28 aka. Dexter Creature — Goblin Pirate

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Goblin
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If an opponent controls an artifact that's also an enchantment, that permanent is counted only once for Dockside Extortionist's ability.
  • Prices

    Seller Price
    Manapool / 19.53 USD 8.49 USD
    Cardmarket / 11.43 EUR 8.13 EUR
    Cardkingdom 10.99 USD / 14.99 USD
    Tcgplayer / 18.91 USD 7.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ",Sacrificethis token: Add one mana of any color.")

    Gadrak, the Crown-Scourge #214 Legendary Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Gadrak's last ability counts creatures that died during the entire turn, even ones that died before Gadrak entered the battlefield.
  • Once Gadrak has attacked, it will remain an attacking creature even if you no longer control four or more artifacts.
  • Prices

    Seller Price
    Cardmarket / 0.2 EUR 0.26 EUR
    Manapool 0.15 USD
    Tcgplayer 0.26 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with ",Sacrificethis token: Add one mana of any color.")

    Grinning Ignus #168 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although Grinning Ignus's ability has a timing restriction, it's still a mana ability. It doesn't use the stack and it can't be responded to.
  • If you cast Grinning Ignus during your main phase, it will enter the battlefield and you'll receive priority. If no abilities trigger because of this, you can activate its ability immediately, before any other player has a chance to remove it from the battlefield.
  • Although Grinning Ignus's ability has a timing restriction, it's still a mana ability. It doesn't use the stack and it can't be responded to.
  • If you cast this as normal during your main phase, it will enter the battlefield and you'll receive priority. If no abilities trigger because of this, you can activate its ability immediately, before any other player has a chance to remove it from the battlefield.
  • Prices

    Seller Price
    Manapool / 0.51 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.64 USD 0.12 USD
    Cardmarket 0.17 EUR / 0.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Return this creature to its owner's hand: Add . Activate only as a sorcery.

    Runaway Steam-Kin #115s Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
  • Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
  • Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Manapool 8.33 USD
    Tcgplayer 6.97 USD
    Cardmarket 3.07 EUR
    Cardkingdom 8.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1counteron this creature. Remove three +1/+1 counters from this creature: Add .