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"Find me cards equivalent to: Harnesser of Storms"

Equivalent cards to Harnesser of Storms (red, exiling top card to play, cast triggers):
1. Runaway Steam-Kin

  • Grows with red spell casts, more focused on ramp.
    2. Birgi, God of Storytelling
  • Adds red mana for each spell cast.
    3. Chandra, Dressed to Kill
  • Exiles top card, you may play it.
    4. Light Up the Stage (not a creature, but similar effect)
  • Exiles top two cards, play them until end of turn.
    5. Reckless Impulse (not a creature, but similar effect)
  • Exiles top two cards, impulse play effect.

Chandra, Dressed to Kill is the closest, as she directly exiles and lets you play the top card. All options are mono-red and related to casting spells.

Found Cards

5 Results

Chandra, Dressed to Kill

Harnesser of Storms

Light Up the Stage

Reckless Impulse

Runaway Steam-Kin

Chandra, Dressed to Kill #416 Legendary Planeswalker — Chandra

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Chandra’s first ability uses the stack and can be responded to, even if no targets were chosen. It isn’t a mana ability.
  • Chandra’s last ability, by contrast, only allows you to cast spells that are red when you cast them, no matter what the card in exile is. If Rowan, Scholar of Sparks (a modal double-faced card) is exiled by this ability, you won’t be able to cast its back face, Will, Scholar of Frost, this way because it would be a blue spell.
  • Chandra’s second ability checks the characteristics of the card you exiled to see if it’s red. If the card is red, but the spell that card becomes somehow isn’t red, you may still cast it. For example, Rowan, Scholar of Sparks, the front face of a modal double-faced card, is red. Will, Scholar of Frost, the back face of the same card, is blue. In exile, that card is red, so you may cast either face if you exile it with this ability.
  • The emblem’s triggered ability looks for the actual amount of mana spent to cast the spell. If an effect caused you to pay more or less mana for that spell as you cast it, that will be taken into account when determining the value of X. If an effect would counter that spell unless you pay some amount of mana, that mana doesn’t count as mana spent to cast it.
  • You must pay all costs for spells cast via Chandra’s last two abilities. For the middle ability, you must also follow all timing restrictions.
  • Prices

    Seller Price
    Tcgplayer / 22.77 USD 3.51 USD
    Manapool 2.24 USD / 16.88 USD
    Cardkingdom / 27.99 USD 5.49 USD
    Cardmarket 2.15 EUR / 10.94 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Add . Chandra deals 1 damage to up to one target player or planeswalker.
    +1 Exile the top card of your library. If it's red, you may cast it this turn.
    −7 Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."

    Harnesser of Storms #137 Creature — Otter Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Otter
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.37 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.3 EUR 0.21 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.

    Light Up the Stage #2528 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Spectacle

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • If you don't play a card exiled this way, it remains in exile.
  • Light Up the Stage doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
  • Damage dealt to a player causes that player to lose that much life.
  • In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
  • Spectacle cares only that an opponent lost life during the turn, not that the opponent's life total is currently lower than it was. For example, if an opponent loses 1 life and then gains 2 life in the same turn, you can cast a spell for its spectacle cost that turn.
  • Spectacle doesn't change when you can cast the spell. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Tcgplayer 1.14 USD
    Manapool 0.4 USD
    Cardmarket 1.36 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    Reckless Impulse #168 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must still pay all costs to cast those spells and follow normal casting permissions. For example, if one of the exiled cards is a sorcery, this effect doesn't allow you to cast it during an opponent's turn.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    Runaway Steam-Kin #115s Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
  • Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
  • Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Tcgplayer 9.53 USD
    Cardkingdom 12.99 USD
    Manapool 8.25 USD
    Cardmarket 2.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1counteron this creature. Remove three +1/+1 counters from this creature: Add .