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"Find me cards equivalent to: Hydro-Man, Fluid Felon"

Closest blue equivalents to Hydro-Man, Fluid Felon are:
1. Changelings like Venser, Shaper Savant (Legendary, U, interacts with spells)
2. Kefnet the Mindful (Legendary Creature, U, can become land-like by being unable to attack/block unless condition is met)
3. Meloku the Clouded Mirror (Legendary, U, land-related ability via returning lands to hand)
4. Polymorphous Rush (lets you copy creatures, flexible interaction)
5. Azor's Gateway (transforms into Sanctum of the Sun, an untap-to-make-mana land)

None perfectly match all mechanics, but these share blue color, legendary/similar, and interact with spells/lands. Hydro-Man, Fluid Felon provides a unique combination of become-land and cast-blue-spell triggers.

Found Cards

5 Results

Hydro-Man, Fluid Felon

Kefnet the Mindful

Meloku the Clouded Mirror

Polymorphous Rush

Venser, Shaper Savant

Hydro-Man, Fluid Felon #33s Legendary Creature — Elemental Villain

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Villain
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the triggered ability resolves during your end step, however, you may tap him for {U}, even if he entered the battlefield this turn.
  • The effect of Hydro-Man's last ability ends as your turn begins. There is no opportunity to tap Hydro-Man for {U} once your turn has started.
  • Prices

    Seller Price
    Tcgplayer 1.51 USD
    Cardmarket 0.82 EUR
    Cardkingdom 1.49 USD
    Manapool 1.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)

    Kefnet the Mindful #59s Legendary Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Indestructible

    Rules

  • Once Kefnet has attacked or blocked, it will remain in combat even if the number of cards in your hand becomes six or fewer.
  • While resolving Kefnet's activated ability, you don't choose which land to return to its owner's hand (or whether you'll return one at all) until you see the card you draw.
  • Prices

    Seller Price
    Manapool 5.27 USD
    Cardkingdom 7.99 USD
    Tcgplayer 5.77 USD
    Cardmarket 3.96 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, indestructible Kefnet can't attack or block unless you have seven or more cards in hand. : Draw a card, then you may return a land you control to its owner's hand.

    Meloku the Clouded Mirror #74 Legendary Creature — Moonfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Moonfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 2.29 USD / 32.99 USD
    Tcgplayer 2.34 USD / 30.71 USD
    Cardmarket 0.71 EUR / 15.06 EUR
    Manapool 0.69 USD / 16.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying , Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.

    Polymorphous Rush #46 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Effects that have already applied to the target creatures will continue to apply to them. For example, if Giant Growth had given one of those creatures +3/+3 earlier in the turn, then Polymorphous Rush makes it a copy of Pensive Minotaur (a 2/3 creature), it will become a 5/6 Pensive Minotaur.
  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • If the creatures copy a creature that's copying a creature, they will become whatever the chosen creature is copying.
  • The creature that's copied isn't targeted by Polymorphous Rush. You choose that creature as the spell resolves. It can be one of the targeted creatures. A creature can become a copy of itself this way, though this usually won't have any noticeable effect.
  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
  • The target creatures copy the printed values of the chosen creature, plus any copy effects that have been applied to it. They won't copy counters on that creature or effects that have changed the creature's power, toughness, types, color, or so on.
  • This effect can cause the targets to stop being creatures. For example, if they each become a copy of a land that has become a creature, the effect that turned that land into a creature won't be copied. The targets will become noncreature lands.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • Prices

    Seller Price
    Cardmarket 0.17 EUR / 0.43 EUR
    Tcgplayer 0.21 USD / 0.39 USD
    Manapool / 0.3 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Strive — This spell costs more to cast for each target beyond the first. Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.

    Venser, Shaper Savant #96 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If Venser's triggered ability targets a spell cast with flashback, that spell will be exiled instead of returning to its owner's hand.
  • If a copy of a spell is returned to its owner's hand, it's moved there, then it will cease to exist as a state-based action. It can't be recast.
  • If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works against a spell that can't be countered.
  • If Venser's triggered ability targets a spell cast with flashback, that spell will be exiled instead of returning to its owner's hand.
  • If a copy of a spell is returned to its owner's hand, it's moved there, then it will cease to exist as a state-based action. It can't be recast.
  • If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works even against a spell that can't be countered.
  • Prices

    Seller Price
    Manapool / 1.56 USD 0.43 USD
    Cardkingdom / 2.99 USD 0.99 USD
    Tcgplayer / 1.55 USD 1.28 USD
    Cardmarket / 1.71 EUR 0.58 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.