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"Find me cards equivalent to: Kolaghan Forerunners"

Here are some red (“R”) creatures with power equal to your creatures or similar scaling, and some with Dash:
1. Kolaghan Forerunners

  • Already matches your search.
    2. Mob Rule
  • Not a creature, so doesn't qualify.
    3. Scourge of the Skyclaves
  • Black, not red.
    4. Spikeshot Elder
  • Doesn’t scale with creatures.
    5. Splinter Twin
  • Not a creature.
    6. Stampede Driver
  • Ability grants trample but doesn’t scale power.
    7. Krenko, Tin Street Kingpin
  • Red, creates goblins, power scales with number of goblins after attacking.
    8. Foundry Street Denizen
  • Red, power temporarily scales with creatures entering the battlefield.
    9. Dragon-Style Twins
  • Red, but requires prowess triggers.
    10. Zurgo Bellstriker
  • Red, Dash, but power doesn’t scale.
    11. Reckless Bushwhacker
  • Red, Surge, but doesn't scale.

Best equivalents in red:

  • Kolaghan Forerunners (for reference)
  • Krenko, Tin Street Kingpin (scaling power with creature number)
  • Foundry Street Denizen (temporary scaling with number of creatures entering)

Dash ability:

  • Zurgo Bellstriker (Dash, but no scaling)
  • Reckless Imp (Dash, but black)

Summary:
Closest red equivalents: Krenko, Tin Street Kingpin (scaling power), Foundry Street Denizen (temporary scaling), Zurgo Bellstriker (shares Dash).
None exactly match both Dash & power scaling like Kolaghan Forerunners.

Found Cards

12 Results

Dragon-Style Twins

Foundry Street Denizen

Kolaghan Forerunners

Krenko, Tin Street Kingpin

Mob Rule

Reckless Bushwhacker

Reckless Imp

Scourge of the Skyclaves

Spikeshot Elder

Splinter Twin

Stampede Driver

Zurgo Bellstriker

Dragon-Style Twins #108 Creature — Human Monk

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Prowess

    Rules

  • Any spell you cast that doesn’t have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause prowess to trigger. Playing a land also won’t cause prowess to trigger.
  • Once it triggers, prowess isn’t connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.
  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool 0.15 USD / 0.23 USD
    Cardmarket 0.23 EUR / 0.32 EUR
    Tcgplayer / 0.38 USD 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Foundry Street Denizen #92 Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 2.49 USD
    Tcgplayer / 0.81 USD 0.09 USD
    Manapool / 0.34 USD 0.15 USD
    Cardmarket / 1.93 EUR 0.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.

    Kolaghan Forerunners #144 Creature — Human Berserker

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: */3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Dash Trample

    Rules

  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won’t have haste and won’t be returned to its owner’s hand.
  • If you choose to pay the dash cost rather than the mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you pay the dash cost to cast a creature spell, that card will be returned to its owner’s hand only if it’s still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
  • The ability that defines Kolaghan Forerunners’s power functions in all zones, not just the battlefield. If Kolaghan Forerunners is on the battlefield, its ability will count itself.
  • You don’t have to attack with the creature with dash unless another ability says you do.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.21 EUR 0.08 EUR
    Tcgplayer / 0.67 USD 0.17 USD
    Manapool / 0.25 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    Krenko, Tin Street Kingpin #1027 Legendary Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Krenko leaves the battlefield after its ability has triggered but before it resolves, you don't put a +1/+1 counter on it, but you do use its power as it last existed before it left the battlefield to determine how many Goblin tokens to create.
  • The tokens created by Krenko's triggered ability aren't attacking. Because all attackers are chosen at once, a token created this way can't attack, even if it gains haste.
  • Prices

    Seller Price
    Cardkingdom / 37.99 USD 29.99 USD
    Tcgplayer 24.14 USD / 32.62 USD
    Cardmarket 20.94 EUR / 25.32 EUR
    Manapool / 35.82 USD 29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Krenko attacks, put a +1/+1counteron it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

    Mob Rule #147 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.
  • Once you gain control of a creature, it doesn't matter what happens to its power.
  • You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.
  • Prices

    Seller Price
    Tcgplayer 4.94 USD
    Cardkingdom 2.49 USD
    Cardmarket 1.47 EUR
    Manapool 1.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

    Reckless Bushwhacker #116 Creature — Goblin Warrior Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Surge

    Rules

  • Casting a spell for its surge cost doesn't change its mana cost or its mana value.
  • For some cards, surge represents only an alternative cost, a discount that applies if you or a teammate has cast another spell this turn. Other cards, like Reckless Bushwhacker, have additional abilities or effects if you paid the surge cost to cast the spell.
  • If an instant or sorcery spell cast for its surge cost is copied, the copy is also considered to have had its surge cost paid.
  • The other spell that you or a teammate cast can be one that's resolved, one that was countered, or (for instants with surge) one that's still on the stack.
  • Prices

    Seller Price
    Tcgplayer / 1.08 USD 0.22 USD
    Cardmarket / 1.9 EUR 0.51 EUR
    Cardkingdom 0.35 USD / 1.99 USD
    Manapool / 0.34 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

    Reckless Imp #115 Creature — Imp

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Imp
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Dash Flying

    Rules

  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.
  • If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
  • You don't have to attack with the creature with dash unless another ability says you do.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.1 USD / 0.3 USD
    Cardmarket 0.06 EUR / 0.18 EUR
    Manapool / 0.27 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature can't block. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    Scourge of the Skyclaves #122s Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered. Notably, Scourge of the Skyclaves may have its toughness change from less than 0 to greater than 0 as a result of its triggered ability before it resolves and enters the battlefield.
  • If the highest life total among players is greater than 20, Scourge of the Skyclaves has negative power and toughness equal to the difference.
  • In a Two-Headed Giant game, Scourge of the Skyclaves causes each team to lose twice half their life rounded up, which is their full life total or, if it's odd, that much life plus 1. This causes the game to end in a draw.
  • The ability that defines Scourge of the Skyclaves's power and toughness applies in all zones, not just the battlefield.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Manapool 4.15 USD
    Cardmarket 0.87 EUR
    Tcgplayer 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.

    Spikeshot Elder #104 Creature — Goblin Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • How much damage Spikeshot Elder deals as a result of its ability is determined by its power as that ability resolves. If Spikeshot Elder is no longer on the battlefield at that time, its last existence on the battlefield is checked to determine its power.
  • Prices

    Seller Price
    Manapool 0.22 USD / 0.76 USD
    Cardkingdom 0.49 USD / 2.99 USD
    Tcgplayer 0.28 USD / 1.24 USD
    Cardmarket 0.4 EUR / 1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature deals damage equal to its power to any target.

    Splinter Twin #165 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • Any "enters" abilities of the enchanted creature will trigger when the token is put onto the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the enchanted creature will also work.
  • If the ability is activated during a turn's end step, the token will be exiled at the beginning of the following turn's end step.
  • If the enchanted creature has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.
  • If the enchanted creature is a token, the new token copies the characteristics of the original token as stated by the effect that put it onto the battlefield, plus it has haste.
  • If the enchanted creature is copying something else when the ability resolves (for example, if it's a Renegade Doppelganger), then the token enters as a copy of whatever the enchanted creature is copying, plus it has haste.
  • If the token isn't exiled when the delayed triggered ability resolves (due to Stifle, perhaps), it remains on the battlefield indefinitely. It continues to have haste.
  • If you activate the ability and the enchanted creature leaves the battlefield before the ability resolves, you still get a token. The enchanted creature's last existence on the battlefield is checked to see what it was (specifically, if it was itself or if it was copying something else).
  • Splinter Twin grants an activated ability to the enchanted creature. That creature's controller (who is not necessarily the Aura's controller) can activate it. The creature's controller is the player who gets the token.
  • The token is exiled at the beginning of the next end step regardless of who controls it at that time, or whether Splinter Twin or the enchanted creature is still on the battlefield at that time.
  • The token that's put onto the battlefield copies exactly what's printed on the enchanted creature (unless that creature is copying something else or it's a token; see below), plus it has haste. It doesn't copy whether the enchanted creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or whether it's been affected by any noncopy effects that changed its power, toughness, types, color, or so on. In particular, it doesn't copy the ability granted to the enchanted creature by Splinter Twin.
  • The token will not be kicked, even if the creature it's copying was.
  • If the enchanted creature is legendary, you will have to put either the original creature or the token into the graveyard as a state-based action.
  • Prices

    Seller Price
    Tcgplayer 8.2 USD / 44.78 USD
    Manapool 6.25 USD / 26.03 USD
    Cardkingdom 10.99 USD / 54.99 USD
    Cardmarket / 22.1 EUR 6.43 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has ": Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

    Stampede Driver #122 Creature — Human Spellshaper

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Spellshaper
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Stampede Driver's ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+1 or gain trample.
  • Prices

    Seller Price
    Manapool 0.15 USD / 1.56 USD
    Tcgplayer / 1.99 USD 0.28 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 1.57 EUR 0.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Discarda card: Creatures you control get +1/+1 and gain trample until end of turn.

    Zurgo Bellstriker #169s Legendary Creature — Orc Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Dash

    Rules

  • Even though both cards portray the same character, Zurgo Bellstriker and Zurgo Helmsmasher have different names. Controlling both of them won't invoke the "legend rule."
  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.
  • If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
  • Once Zurgo Bellstriker has legally blocked a creature, raising that creature's power to 2 or greater won't undo the block.
  • You don't have to attack with the creature with dash unless another ability says you do.
  • Prices

    Seller Price
    Cardkingdom 8.99 USD
    Tcgplayer 2.84 USD
    Cardmarket 2.41 EUR / 3.46 EUR
    Manapool 2.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Zurgo can't block creatures with power 2 or greater. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)