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4 Cards Found

AI 🤖 Find me cards equivalent to: Magnetic Theft

Try Relic Putrescence, Ensoul Artifact, or Kaldra Compleat.

Reason:
These cards let you interact with equipment or quickly attach artifacts, similar to what Magnetic Theft does for Equipment. All are at least partially red or colorless and work with the Equipment theme.

Results:

Ensoul Artifact #3 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Effects that modify a creature's power and/or toughness, such as the ones created by Titanic Growth or a +1/+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.
  • If the artifact was already a creature, its base power and toughness will each become 5. This overwrites any previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Ensoul Artifact becomes attached to the artifact will overwrite this effect.
  • The artifact retains any types, subtypes, or supertypes it has. Notably, if an Equipment becomes an artifact creature, it usually can't be attached to another creature. If it was attached to a creature, it becomes unattached.
  • The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

    Kaldra Compleat #21 Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip Indestructible

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip

    Magnetic Theft #74 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Magnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).
  • Prices

    Seller Price
    Tcgplayer 4.21 USD / 20.47 USD
    Cardmarket 1.65 EUR / 5.43 EUR
    Cardkingdom 4.49 USD / 19.99 USD
    Cardsphere 4.65 USD
    Manapool 3.43 USD / 22.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

    Relic Putrescence #77 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted artifact is tapped as a cost to activate a mana ability, the mana ability resolves immediately, then Relic Putrescence’s ability goes on the stack.
  • If the enchanted artifact is tapped as a cost to activate an ability that’s not a mana ability, Relic Putrescence’s ability will go on the stack on top of that activated ability and resolve first.
  • Relic Putrescence may target and may enchant an artifact that’s already tapped. It won’t do anything until the enchanted artifact changes from being untapped to being tapped.
  • When the enchanted artifact becomes tapped, Relic Putrescence’s ability triggers. The player who gets the poison counter is the player who, at the time the ability resolves, controls the artifact that became tapped. If that artifact is no longer on the battlefield, its last existence on the battlefield is checked to determine its controller. It doesn’t matter whether Relic Putrescence is still on the battlefield as the ability resolves, what artifact it’s enchanting at that time, who controlled the artifact at the time it became tapped, or who tapped it.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 1.78 USD
    Cardmarket 0.12 EUR / 0.38 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact Whenever enchanted artifact becomes tapped, its controller gets a poisoncounter

    Ensoul Artifact Enchantment — Aura Normal

    Kaldra Compleat Legendary Artifact — Equipment Normal

    Magnetic Theft Instant Normal - ~$9.61

    Relic Putrescence Enchantment — Aura Normal - ~$0.47

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