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"Find me cards equivalent to: My Crushing Masterstroke"

Equivalent colorless (C) cards with similar effects:
1. My Crushing Masterstroke – The card in question.
2. Blatant Thievery (Blue, not Colorless) – Gain control of a permanent from each opponent.
3. Insurrection (Red, not Colorless) – Gain control of all creatures, untap them, they gain haste, attack.
4. Mob Rule (Red, not Colorless) – Similar, but only creatures.

There are no true colorless Scheme cards with the same effect, only My Crushing Masterstroke. Its unique effect is rarely repeated and mostly in red/blue.

Found Cards

4 Results

Blatant Thievery

Insurrection

Mob Rule

My Crushing Masterstroke

Blatant Thievery #71 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent changes controller after being targeted but before this spell resolves, you won't gain control of that permanent.
  • You gain control of only one permanent from each player.
  • Prices

    Seller Price
    Tcgplayer 3.13 USD / 38.46 USD
    Cardkingdom 4.99 USD / 79.99 USD
    Cardmarket / 18.55 EUR 3.5 EUR
    Manapool 2.34 USD / 63.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each opponent, gain control of target permanent that player controls.

    Insurrection #31 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You untap all creatures, control all creatures, and give all creatures haste.
  • Prices

    Seller Price
    Cardkingdom 12.99 USD
    Manapool 7.83 USD / 8.03 USD
    Tcgplayer / 7.61 USD 7.23 USD
    Cardmarket 4.9 EUR / 6.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

    Mob Rule #147 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.
  • Once you gain control of a creature, it doesn't matter what happens to its power.
  • You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.
  • Prices

    Seller Price
    Cardmarket 1.96 EUR
    Cardkingdom 2.29 USD
    Manapool 1.31 USD
    Tcgplayer 2.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

    My Crushing Masterstroke #27★ Scheme

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme

    Rules

  • Each of those permanents attacks its owner if able, not necessarily the player you gained control of it from.
  • Each of those permanents that is a creature at the time your declare attackers step begins must attack its owner if able. This includes permanents that became creatures after you gained control of them. Any of those permanents that aren't creatures at that time can't attack.
  • If one of those creatures can't attack its owner that turn due to a spell or ability (such as Chronomantic Escape), you may have it attack another player, attack a planeswalker an opponent controls, attack a battle an opponent protects, or not attack at all. If there's a cost with having that creature attack its owner, you aren't forced to pay that cost, so you may have it attack another player, attack a planeswalker an opponent controls, attack a battle an opponent protects, or not attack at all.
  • If, during your declare attackers step, one of the permanents you gained control of this way that's a creature is tapped or is affected by a spell or ability that says it can't attack, then it doesn't attack. If there's a cost associated with having that creature attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD
    Tcgplayer 14.08 USD
    Manapool 12.05 USD
    Cardmarket 11.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.