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"Find me cards equivalent to: Palace Siege"

Equivalent cards to Palace Siege (color: Black, type: Enchantment) with similar effects:
1. Phyrexian Reclamation – Lets you return creatures from your graveyard to your hand (though you pay life and mana).
2. Oversold Cemetery – Returns a creature card from your graveyard to your hand at upkeep (if you have 4+ creature cards in your graveyard).
3. Dictate of Erebos – Triggers on creatures dying, making opponents sacrifice creatures (black enchantment, but not exactly the same effect).
4. Underworld Connections – Allows card draw at a cost (mana and life), similar black enchantment for grindy value.
5. Agent of the Iron Throne (background) – Drains life when artifacts are sacrificed.

None have both modes, but Oversold Cemetery and Phyrexian Reclamation are closest for the recursion, while Exquisite Blood, Sanguine Bond, and Polluted Bonds fill the drain niche.


Reason: Black enchantments recurring creatures or draining opponents are thematically and mechanically closest to Palace Siege.

Found Cards

9 Results

Agent of the Iron Throne

Dictate of Erebos

Exquisite Blood

Oversold Cemetery

Palace Siege

Phyrexian Reclamation

Polluted Bonds

Sanguine Bond

Underworld Connections

Agent of the Iron Throne #492 Legendary Enchantment — Background

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Background
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
  • If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
  • If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
  • You can choose two commanders that are the same color or colors.
  • Prices

    Seller Price
    Cardmarket 0.49 EUR / 1.15 EUR
    Manapool / 1.82 USD 1.82 USD
    Tcgplayer 1.45 USD
    Cardkingdom 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."

    Dictate of Erebos #2204 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If multiple creatures you control die at the same time, Dictate of Erebos's triggered ability will trigger that many times.
  • If you and an opponent each control a Dictate of Erebos and a creature dies, a chain reaction happens. First the ability of one player's Dictate of Erebos will trigger, causing each opponent to sacrifice a creature. That sacrifice causes the ability of the other player's Dictate of Erebos to trigger, and so on.
  • If you control more than one Dictate of Erebos and a creature you control dies, each of the triggered abilities will trigger. Each opponent will sacrifice a creature each time one of those abilities resolves.
  • None of the opponents are targeted. An opponent with hexproof would still sacrifice a creature.
  • When the triggered ability resolves, first the player whose turn it is (if that player is an opponent) chooses which creature they will sacrifice, then each other opponent in turn order does the same, then all chosen creatures are sacrificed at the same time.
  • Prices

    Seller Price
    Cardmarket 12.02 EUR / 12.85 EUR
    Tcgplayer 12.64 USD
    Manapool / 19.48 USD 15.63 USD
    Cardkingdom / 19.99 USD 19.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.

    Exquisite Blood #1798 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Damage dealt to an opponent usually causes that opponent to lose life. An opponent paying life also causes loss of life.
  • If you and an opponent both lose life simultaneously, and this causes your life total to become 0 or less, you'll lose the game before Exquisite Blood's triggered ability can resolve.
  • Prices

    Seller Price
    Manapool / 46.89 USD 41.66 USD
    Cardmarket 39.23 EUR / 40.63 EUR
    Cardkingdom / 44.99 USD 47.99 USD
    Tcgplayer 41.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent loses life, you gain that much life.

    Oversold Cemetery #160 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Oversold Cemetery’s ability will check your graveyard as your upkeep begins, before any player has the opportunity to take any actions. If you have fewer than four creature cards in your graveyard at that time, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you have fewer than four creature cards in your graveyard at that point, the ability won’t have any effect.
  • Prices

    Seller Price
    Cardkingdom 6.49 USD / 34.99 USD
    Tcgplayer / 51.99 USD 4.34 USD
    Manapool / 36.47 USD 2.98 USD
    Cardmarket 2.33 EUR / 10.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

    Palace Siege #79 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
  • The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 1.99 USD
    Manapool 0.52 USD
    Tcgplayer 1.03 USD / 4.02 USD
    Cardmarket 0.67 EUR / 2.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

    Phyrexian Reclamation #1808 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 5.45 USD / 5.04 USD
    Manapool / 5.52 USD 5.41 USD
    Cardkingdom / 6.99 USD 6.99 USD
    Cardmarket 5.28 EUR / 4.72 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Pay 2 life: Return target creature card from your graveyard to your hand.

    Polluted Bonds #95 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 69.99 USD
    Tcgplayer 69.98 USD
    Cardmarket 32.11 EUR
    Manapool 66.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.

    Sanguine Bond #1799 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.
  • If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.
  • Prices

    Seller Price
    Cardkingdom 21.99 USD / 20.99 USD
    Manapool 20.56 USD
    Cardmarket / 15.14 EUR 12.22 EUR
    Tcgplayer 19.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, target opponent loses that much life.

    Underworld Connections #83 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.88 EUR 0.53 EUR
    Cardkingdom 0.79 USD / 1.49 USD
    Tcgplayer / 0.47 USD 0.3 USD
    Manapool / 0.39 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land Enchanted land has ", Pay 1 life: Draw a card."