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"Find me cards equivalent to: Practiced Offense"

Equivalent cards to Practiced Offense (white sorcery, mass +1/+1 counters, and strong combat abilities with flashback) include:
1. Unbreakable Formation — Gives +1/+1 counters (if cast during main phase) and indestructible, but not flashback.
2. Call the Coppercoats — Makes tokens, does not deal specifically with counters or combat abilities.
3. Rally the Ranks — Anthem effect but static, not counters.
4. Together Forever — Puts +1/+1 counters and protects creatures, but only as an enchantment.
5. Dawnhart Rally — Similar mass pump with flashback, but specifically for Humans.

None are exact; Practiced Offense is unique with its specific combination, but Unbreakable Formation and Dawnhart Rally come closest in function and color.

Found Cards

5 Results

Call the Coppercoats

Practiced Offense

Rally the Ranks

Together Forever

Unbreakable Formation

Call the Coppercoats #60 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Any target opponents that are no longer legal targets by the time Call the Coppercoats resolves won't have their creatures counted when determining how many tokens you create.
  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional cost for any targets beyond the first.
  • If this spell is copied and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • The mana value of a strive spell doesn't change no matter how many targets it has.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • Prices

    Seller Price
    Cardmarket 5.24 EUR
    Cardkingdom 8.49 USD
    Tcgplayer 6.83 USD
    Manapool 6.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Strive — This spell costs more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

    Practiced Offense #25p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flashback

    Rules

  • "Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Manapool / 1.59 USD 1.17 USD
    Cardmarket / 0.67 EUR 0.51 EUR
    Cardkingdom 2.99 USD / 3.49 USD
    Tcgplayer / 1.12 USD 1.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Rally the Ranks #20s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if Rally the Ranks leaves the battlefield that turn.
  • You must choose an existing creature type, such as Hippo or Hellion. You can’t choose card types (e.g., artifact) or supertypes (e.g., snow).
  • Prices

    Seller Price
    Manapool 1.27 USD
    Cardmarket 1.42 EUR
    Tcgplayer 1.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

    Together Forever #44 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Support

    Rules

  • If a creature without counters receives enough -1/-1 counters to reduce its toughness to 0 or less, Together Forever's ability can't be activated before state-based actions put that creature into its owner's graveyard.
  • If a spell with support has other abilities that target creatures, those abilities and the support ability can target the same creature.
  • If some, but not all, targets for a spell become illegal, the remaining targets are affected as appropriate. If all of a spell's targets become illegal, that spell doesn't resolve.
  • Support can target a creature another player controls.
  • Together Forever's activated ability checks whether the target creature has a counter on it as the ability is activated and as the ability resolves. If the creature loses its counters later in the turn, the delayed triggered ability will still return it to its owner's hand when it dies.
  • You can't put more than one +1/+1 counter on any one target using the support action.
  • Prices

    Seller Price
    Manapool / 2.24 USD 0.15 USD
    Cardkingdom 0.49 USD / 3.99 USD
    Cardmarket 0.1 EUR / 1.37 EUR
    Tcgplayer / 3.72 USD 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, support 2. (Put a +1/+1counteron each of up to two target creatures.) : Choose target creature with acounteron it. When that creature dies this turn, return that card to its owner's hand.

    Unbreakable Formation #7052 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Unbreakable Formation affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain indestructible or vigilance and they won't get a +1/+1 counter.
  • Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don't get the addendum bonus.
  • If an effect copies a spell with an addendum ability while it's on the stack, the copy wasn't cast at all, so you won't get the addendum bonus.
  • Prices

    Seller Price
    Tcgplayer 1.59 USD / 2.06 USD
    Cardkingdom / 3.99 USD 2.79 USD
    Cardmarket / 2.64 EUR 2.13 EUR
    Manapool / 2.27 USD 1.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1counteron each of those creatures and they gain vigilance until end of turn.