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"Find me cards equivalent to: Quinjet Technician"

Equivalent cards to Quinjet Technician (red, mana dork, with restrictions):
1. Irencrag Feat – Red mana ramp but as a sorcery, not a creature.
2. Runaway Steam-Kin – Generates red mana with restrictions.
3. Generator Servant – Red, can provide {R}{R} for creature spells and grants haste.

None exactly match the power-up abilities clause, but Generator Servant and Runaway Steam-Kin are close, and all match the red mana acceleration or restriction theme.

Found Cards

4 Results

Generator Servant

Irencrag Feat

Quinjet Technician

Runaway Steam-Kin

Generator Servant #133 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An instant or sorcery spell is not a creature spell, even if that spell creates creature tokens.
  • If a creature spell has generic mana only in its alternative or additional cost, the creature will still gain haste.
  • If the mana is spent on a noncreature spell that becomes a creature later in the turn, that creature won't have haste.
  • If the mana is spent on two different creature spells, each of those spells (and resulting creatures) will gain haste until end of turn.
  • Prices

    Seller Price
    Manapool / 0.27 USD 0.15 USD
    Cardkingdom / 0.99 USD 0.35 USD
    Tcgplayer 0.38 USD / 0.58 USD
    Cardmarket 0.14 EUR / 0.43 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis creature: Add . If any of that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.)

    Irencrag Feat #127p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect allows or instructs you to cast another spell after you cast one more, you can't do so. The restriction of Irencrag Feat takes precedence over that permission.
  • Irencrag Feat's effect doesn't allow you to cast any spell you couldn't otherwise cast. For example, if an effect says you can't cast more than one spell each turn, Irencrag Feat won't let you cast a second.
  • Irencrag Feat's effect doesn't care how many spells you've cast so far in the turn. You can cast only one more.
  • Irencrag Feat's effect doesn't stop you from activating any abilities or from playing lands.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 0.99 USD
    Manapool 0.83 USD / 2.08 USD
    Cardmarket 0.63 EUR / 0.94 EUR
    Tcgplayer / 1.91 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Add seven . You can cast only one more spell this turn.

    Quinjet Technician #703 Creature — Human Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.59 USD
    Cardmarket / 0.21 EUR 0.21 EUR
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.3 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Add . Spend this mana only to activate power-up abilities.

    Runaway Steam-Kin #115s Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
  • Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
  • Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Manapool 6.35 USD
    Cardmarket 4.1 EUR
    Cardkingdom 12.99 USD
    Tcgplayer 10.17 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1counteron this creature. Remove three +1/+1 counters from this creature: Add .