🤖 ManaHive AI
"Find me cards equivalent to: Rune of Might"
Equivalent cards to Rune of Might that are green enchantments, grant a bonus and trample, and draw a card:
1. Cartouche of Strength – Green; Enchants a creature, grants +1/+1 and trample, draws a card (by fighting, not direct draw).
2. Setessan Training – Green; Enchants a creature, grants +1/+0 and trample, draws a card.
3. Sixth Sense – Green; Enchants a creature, whenever it deals combat damage to a player, draw a card (no trample or stat pump).
4. Curiosity – Blue; Similar effect but does not fit green color requirement.
Best matches:
- Setessan Training (Green, +1/0 and trample, draws a card)
- Cartouche of Strength (Green, +1/1 and trample, draws a card but only fights)
None do exactly the same as Rune of Might for Equipment, but Setessan Training is the most similar for creatures.
Found Cards
5 Results
Cartouche of Strength
Curiosity
Rune of Might
Setessan Training
Sixth Sense
Cartouche of Strength #184 Enchantment — Aura Cartouche
Info
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| Rarity: | Common |
| Converted Cost: | 3 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Abilities/Keywords
Enchant
Fight
Rules
Prices
| Seller | Price |
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Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Enchant creature you control When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.Curiosity #403 Enchantment — Aura
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| Rarity: | Rare |
| Converted Cost: | 1 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Abilities/Keywords
Enchant
Rules
Text
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.Rune of Might #191 Enchantment — Aura Rune
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| Cost: |
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| Rarity: | Uncommon |
| Converted Cost: | 2 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Enchant
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."Setessan Training #201 Enchantment — Aura
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Common |
| Converted Cost: | 2 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Enchant
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)Sixth Sense #220 Enchantment — Aura
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Uncommon |
| Converted Cost: | 1 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Enchant
Rules
Prices
| Seller | Price |
|---|
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage