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"Find me cards equivalent to: Start Your Engines"

Similar cards to Start Your Engines (Sorcery, Red, affects Vehicles and/or pumps power) include:

  • Inspiring Charge (white; not monored, but similar pump)
  • Overrun (green; not red, different color)
  • Trumpet Blast (red: Sorcery, gives +2/+0 to creatures)
  • Coordinated Charge (white)
  • Furious Rise (does not pump, but interacts with power)

Closest red, sorcery, and relevant cards:

  • Trumpet Blast — Red, instant, gives +2/+0 to creatures you control.
  • Renegade Tactics (Red, but only pumps one creature, not all; includes Vehicles in wording)
  • Release the Gremlins (Red, sorcery, creates artifact creatures, but doesn't pump)
  • Barrage of Boulders (Red, sorcery, gives effect based on Ferocious, not +2/+0 specifically)
  • Hijack (Red sorcery, controls and untaps an artifact or creature)

Summary:
Start Your Engines is the only card that both animates Vehicles and pumps all your creatures.
Closest in color/type/pump effect:

  • Trumpet Blast (red, pumps all creatures but doesn't animate Vehicles).
Found Cards

9 Results

Barrage of Boulders

Coordinated Charge

Furious Rise

Hijack

Overrun

Release the Gremlins

Renegade Tactics

Start Your Engines

Trumpet Blast

Barrage of Boulders #100 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Barrage of Boulders deals damage only to creatures you don’t control as it resolves. However, the ferocious ability affects all creatures, including ones you control and ones that weren’t on the battlefield as Barrage of Boulders resolved.
  • Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
  • Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Cardmarket 0.07 EUR / 0.21 EUR
    Tcgplayer 0.08 USD / 0.54 USD
    Manapool 0.15 USD / 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

    Coordinated Charge #6 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.09 EUR 0.05 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.03 USD / 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +2/+1 until end of turn. Cycling (,Discardthis card: Draw a card.)

    Furious Rise #136 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.
  • Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.
  • If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.
  • If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.
  • Playing an exiled card causes it to leave exile. You can't play it multiple times.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.07 EUR / 0.22 EUR
    Tcgplayer 0.09 USD / 0.17 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.

    Hijack #118 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can target and gain control of an untapped artifact or creature this way. You can also untap an artifact or creature you already control and give it haste.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.15 USD / 0.26 USD
    Cardmarket / 0.34 EUR 0.13 EUR
    Manapool 0.15 USD / 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

    Overrun #72 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Overrun affects only creatures you control at the time it resolves. It won't affect creatures that come under your control later in the turn.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket / 0.16 EUR 0.16 EUR
    Tcgplayer 0.22 USD
    Manapool 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

    Release the Gremlins #96s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If an artifact becomes an illegal target for Release the Gremlins, it won’t change the number of tokens created. However, if every target artifact becomes an illegal target, Release the Gremlins doesn’t resolve and no tokens are created.
  • The value of X is limited by the number of artifacts that you can target. You can’t target the same artifact more than once.
  • You can target an artifact with indestructible. It won’t be destroyed, and you’ll still create X Gremlin tokens.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD
    Cardkingdom 0.69 USD
    Cardmarket 0.71 EUR
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.

    Renegade Tactics #195 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Renegade Tactics tries to resolve, the spell doesn't resolve. You don't draw a card.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.2 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.09 EUR / 0.47 EUR
    Tcgplayer 0.2 USD / 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature can't block this turn. Draw a card.

    Start Your Engines #135 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won't get +2/+0, and Vehicles you begin to control later in the turn won't automatically become creatures and won't get +2/+0.
  • Vehicles you control become artifact creatures and then also get +2/+0.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 0.5 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.39 USD
    Cardmarket 0.17 EUR / 0.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

    Trumpet Blast #152 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An "attacking creature" is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.
  • Even though Trumpet Blast affects only attacking creatures, the bonus will remain for the rest of the turn.
  • Only creatures that are attacking as Trumpet Blast resolves will receive the bonus. In other words, casting it before you've declared attackers usually won't do anything.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.05 USD / 0.18 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.22 EUR 0.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking creatures get +2/+0 until end of turn.