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"Find me cards equivalent to: Tendril of the Mycotyrant"

There are no exact equivalents to Tendril of the Mycotyrant with the same color, type, and ability. However, here are similar green cards that animate lands or put +1/+1 counters on lands/creatures:
1. Awakener Druid – Animates a land, making it a 4/5.
2. Lifeblood Hydra – Related to +1/+1 counters and green mana.
3. Vastwood Animist – Animates lands, but not with +1/+1 counters.


Reason: No card has exactly the same combination of effect and type, but these cards share similar mechanics in green.

Found Cards

4 Results

Awakener Druid

Lifeblood Hydra

Tendril of the Mycotyrant

Vastwood Animist

Awakener Druid #379 Creature — Human Druid

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Awakener Druid's ability affects a land with the land type Forest, not necessarily a land with the name Forest.
  • Awakener Druid's ability is mandatory. When it enters, you must target a Forest (if there is one), even if you don't control that Forest.
  • If Awakener Druid and the Treefolk are dealt lethal damage at the same time, both will be destroyed. However, if Awakener Druid leaves the battlefield before the Treefolk is dealt damage, it will immediately revert to being just a land and thus can't be dealt damage.
  • If Awakener Druid leaves the battlefield before its "enters" ability resolves, nothing happens to the targeted Forest when that ability resolves. It won't become a creature.
  • If the targeted Forest entered this turn, it will be affected by "summoning sickness" once it becomes a Treefolk. You won't be able to attack with it or use its activated abilities that have {T} in the cost (including its mana ability).
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.

    Lifeblood Hydra #274 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Use Lifeblood Hydra's power when it died (including any +1/+1 counters it had) to determine how much life to gain and how many cards to draw.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.3 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.

    Tendril of the Mycotyrant #215 Creature — Fungus Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Fungus
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Tendril of the Mycotyrant's ability doesn't have a duration. The land remains a creature until it leaves the battlefield.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.16 EUR 0.07 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.15 USD 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.

    Vastwood Animist #116 Creature — Elf Shaman Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
  • If you control no Allies when the ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard as a state-based action. However, since Vastwood Animist is itself an Ally, the land will usually be at least a 1/1.
  • The value of X is determined as Vastwood Animist's activated ability resolves. The power and toughness of the Elemental won't change if the number of Allies you control changes later in the turn.
  • When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.28 USD
    Cardmarket / 0.27 EUR 0.08 EUR
    Tcgplayer / 0.69 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.